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constraints.cpp
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240 lines (181 loc) · 5.83 KB
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#include "constraints.hpp"
#include <cmath>
#include "system.hpp"
PositionConstraint::PositionConstraint(int a_, double x_, double y_)
: a(a_), x(x_), y(y_)
{
}
// constraint value
void PositionConstraint::C(System& system, int i)
{
double ax = system.pos.At(a*system.DF);
double ay = system.pos.At(a*system.DF+1);
double dx = x - ax;
double dy = y - ay;
double d = std::sqrt(dx*dx + dy*dy);
system.C.At(i) = d;
}
// time derivative of C
void PositionConstraint::Cd(System& system, int i)
{
double ax = system.pos.At(a*system.DF);
double ay = system.pos.At(a*system.DF+1);
double vx = system.vel.At(a*system.DF);
double vy = system.vel.At(a*system.DF+1);
double dx = x - ax;
double dy = y - ay;
double d = std::sqrt(dx*dx + dy*dy);
double p1 = (x - ax) * vx;
double p2 = (y - ay) * vy;
if (d == 0.0) system.Cd.At(i) = 0.0;
else system.Cd.At(i) = (-1.0*(p1+p2))/d;
}
// derivative of C wrt pos (q)
void PositionConstraint::J(System& system, int i)
{
double ax = system.pos.At(a*system.DF);
double ay = system.pos.At(a*system.DF+1);
double dx = x - ax;
double dy = y - ay;
double d = std::sqrt(dx*dx + dy*dy);
if (d == 0.0)
{
system.J.At(i, a*system.DF) = 0.0;
system.J.At(i, a*system.DF+1) = 0.0;
}
else
{
system.J.At(i, a*system.DF) = (-1.0*(x-ax))/d;
system.J.At(i, a*system.DF+1) = (-1.0*(y-ay))/d;
}
}
// derivative of Cd wrt pos (q) or time derivative of J
void PositionConstraint::Jd(System& system, int i)
{
double ax = system.pos.At(a*system.DF);
double ay = system.pos.At(a*system.DF+1);
double vx = system.vel.At(a*system.DF);
double vy = system.vel.At(a*system.DF+1);
double dx = x - ax;
double dy = y - ay;
double d = std::sqrt(dx*dx + dy*dy);
double p1 = (x - ax) * vx;
double p2 = (y - ay) * vy;
double Csq = system.C.At(i)*system.C.At(i);
if (Csq == 0.0)
{
system.Jd.At(i, a*system.DF) = 0.0;
system.Jd.At(i, a*system.DF+1) = 0.0;
}
else
{
system.Jd.At(i, a*system.DF) = ((system.C.At(i)*vx)-((-1.0*(p1+p2))*system.J.At(i, a*system.DF)))/Csq;
system.Jd.At(i, a*system.DF+1) = ((system.C.At(i)*vy)-((-1.0*(p1+p2))*system.J.At(i, a*system.DF+1)))/Csq;
}
}
DistanceConstraint::DistanceConstraint(int a_, int b_, double dist_)
: a(a_), b(b_), dist(dist_)
{
}
// constraint value
void DistanceConstraint::C(System& system, int i)
{
double ax = system.pos.At(a*system.DF);
double ay = system.pos.At(a*system.DF+1);
double bx = system.pos.At(b*system.DF);
double by = system.pos.At(b*system.DF+1);
double dx = bx - ax;
double dy = by - ay;
double d = std::sqrt(dx*dx + dy*dy);
// TODO: which way should this subtraction be?
system.C.At(i) = d - dist;
}
// time derivative of C
void DistanceConstraint::Cd(System& system, int i)
{
double ax = system.pos.At(a*system.DF);
double ay = system.pos.At(a*system.DF+1);
double avx = system.vel.At(a*system.DF);
double avy = system.vel.At(a*system.DF+1);
double bx = system.pos.At(b*system.DF);
double by = system.pos.At(b*system.DF+1);
double bvx = system.vel.At(b*system.DF);
double bvy = system.vel.At(b*system.DF+1);
double dx = bx - ax;
double dy = by - ay;
double d = std::sqrt(dx*dx + dy*dy);
double top = (bx-ax)*(bvx-avx)+(by-ay)*(bvy-avy);
// TODO: which way should this subtraction be?
if (d == 0.0)
{
system.Cd.At(i) = 0.0;
}
else
{
system.Cd.At(i) = ((top)/d);
}
}
// derivative of C wrt system.pos (q)
void DistanceConstraint::J(System& system, int i)
{
double ax = system.pos.At(a*system.DF);
double ay = system.pos.At(a*system.DF+1);
double bx = system.pos.At(b*system.DF);
double by = system.pos.At(b*system.DF+1);
double dx = bx - ax;
double dy = by - ay;
double d = std::sqrt(dx*dx + dy*dy);
if (d == 0.0)
{
system.J.At(i, a*system.DF) = 0.0;
system.J.At(i, a*system.DF+1) = 0.0;
system.J.At(i, b*system.DF) = 0.0;
system.J.At(i, b*system.DF+1) = 0.0;
}
else
{
system.J.At(i, a*system.DF) = -1.0*dx/d;
system.J.At(i, a*system.DF+1) = -1.0*dy/d;
system.J.At(i, b*system.DF) = dx/d;
system.J.At(i, b*system.DF+1) = dy/d;
}
}
// derivative of Cd wrt system.pos (q) or time derivative of J
void DistanceConstraint::Jd(System& system, int i)
{
double ax = system.pos.At(a*system.DF);
double ay = system.pos.At(a*system.DF+1);
double avx = system.vel.At(a*system.DF);
double avy = system.vel.At(a*system.DF+1);
double bx = system.pos.At(b*system.DF);
double by = system.pos.At(b*system.DF+1);
double bvx = system.vel.At(b*system.DF);
double bvy = system.vel.At(b*system.DF+1);
double dx = bx - ax;
double dy = by - ay;
double d = std::sqrt(dx*dx + dy*dy);
double top = (bx-ax)*(bvx-avx)+(by-ay)*(bvy-avy);
double dsq = d*d;
if (dsq == 0.0)
{
system.Jd.At(i, a*system.DF) = 0.0;
system.Jd.At(i, a*system.DF+1) = 0.0;
system.Jd.At(i, b*system.DF) = 0.0;
system.Jd.At(i, b*system.DF+1) = 0.0;
}
else
{
system.Jd.At(i, a*system.DF) = (-1.0*d*(bvx-avx)-top*system.J.At(i, a*system.DF))/dsq;
system.Jd.At(i, a*system.DF+1) = (-1.0*d*(bvy-avy)-top*system.J.At(i, a*system.DF+1))/dsq;
system.Jd.At(i, b*system.DF) = (d*(bvx-avx)-top*system.J.At(i, b*system.DF))/dsq;
system.Jd.At(i, b*system.DF+1) = (d*(bvy-avy)-top*system.J.At(i, b*system.DF+1))/dsq;
}
}
void DistanceConstraint::Draw(System& system)
{
double ax = system.pos.At(a*system.DF);
double ay = system.pos.At(a*system.DF+1);
double bx = system.pos.At(b*system.DF);
double by = system.pos.At(b*system.DF+1);
DrawLine(ax, ay, bx, by, BLUE);
}