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CardsPlus.cs
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206 lines (181 loc) · 8.17 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using BepInEx;
using UnboundLib;
using UnboundLib.Cards;
using CardsPlusPlugin.Cards;
using CardsPlusPlugin.Cards.Cyberpunk;
using HarmonyLib;
using Photon.Pun;
using UnboundLib.GameModes;
using System.Collections;
using BepInEx.Logging;
using UnboundLib.Utils.UI;
using BepInEx.Configuration;
using CardsPlusPlugin.Utils;
namespace CardsPlusPlugin
{
[BepInDependency("com.willis.rounds.unbound", BepInDependency.DependencyFlags.HardDependency)]
[BepInDependency("pykess.rounds.plugins.moddingutils", BepInDependency.DependencyFlags.HardDependency)]
[BepInDependency("com.willis.rounds.modsplus", BepInDependency.DependencyFlags.HardDependency)]
[BepInDependency("root.classes.manager.reborn", BepInDependency.DependencyFlags.HardDependency)]
[BepInPlugin(ModId, ModName, "1.8.12")]
[BepInProcess("Rounds.exe")]
public class CardsPlus : BaseUnityPlugin
{
public static ManualLogSource LOGGER { get => Instance.Logger; }
private static CardsPlus Instance { get; set; }
private const string ModId = "com.willis.rounds.cardsplus";
private const string ModName = "Cards Plus";
private const string CompatabilityModName = "CardsPlus";
internal static ConfigEntry<bool> allowSelfTargeting;
internal static ConfigEntry<KeyCode> quickhackKey;
internal static ConfigEntry<float> ramMenuScale;
internal static ConfigEntry<bool> ramMenuVisible;
void Awake()
{
Instance = this;
Assets.OnFinishedLoadingAssets += OnAssetsLoaded;
var harmony = new Harmony(ModId);
harmony.PatchAll();
GameModeManager.AddHook(GameModeHooks.HookGameEnd, ResetGame);
GameModeManager.AddHook(GameModeHooks.HookRoundEnd, ResetRound);
GameModeManager.AddHook(GameModeHooks.HookPointEnd, ResetRound);
GameModeManager.AddHook(GameModeHooks.HookPointStart, SetupPoint);
}
void Start()
{
allowSelfTargeting = Config.Bind(CompatabilityModName, "CardsPlus_SelfTargeting", false, "Allow self-targeting with abilities using the player selector");
quickhackKey = Config.Bind(CompatabilityModName, "CardsPlus_QuickhackKey", KeyCode.Q, "Key binding for activating quickhack menu");
ramMenuScale = Config.Bind(CompatabilityModName, "CardsPlus_RamMenuScale", 1f, "Current scale of the RAM Menu");
ramMenuVisible = Config.Bind(CompatabilityModName, "CardsPlus_RamMenuVisible", true, "Determines if the RAM Menu will be displayed");
Unbound.RegisterMenu(ModName, null, SetupMenu, showInPauseMenu: true);
}
private void OnAssetsLoaded()
{
LOGGER.LogInfo("ASSETS DONE LOADING, REGISTER CARDS");
RegisterPrefabs();
RegisterCards();
}
private void SetupMenu(GameObject menu)
{
MenuHandler.CreateText("Activate Quickhack Key", menu, out var text, 45, true);
MenuHandler.CreateText(quickhackKey.Value.ToString(), menu, out var qhKeyText, 60, true);
MenuHandler.CreateButton("Change Key", menu, () => StartChangeKeyBind(qhKeyText), 45, true);
MenuHandler.CreateText(" \n ", menu, out var nothing, 60, true);
MenuHandler.CreateToggle(allowSelfTargeting.Value, "Allow Self Targeting with Adware/Quickhacks", menu, val => allowSelfTargeting.Value = val, 30, true);
MenuHandler.CreateSlider("RAM Menu Scale", menu, 30, 0.2f, 1.2f, ramMenuScale.Value, val => ramMenuScale.Value = val, out UnityEngine.UI.Slider slider);
MenuHandler.CreateToggle(ramMenuVisible.Value, "RAM Menu Visible", menu, val => ramMenuVisible.Value = val, 30);
}
void StartChangeKeyBind(TMPro.TextMeshProUGUI text)
{
text.text = "Press any key to change the binding...";
StartCoroutine(GetNextKeyPress(key =>
{
text.text = key.ToString();
quickhackKey.Value = key;
}));
}
private IEnumerator GetNextKeyPress(Action<KeyCode> callback)
{
bool running = true;
while (running)
{
foreach (KeyCode keyCode in Enum.GetValues(typeof(KeyCode)))
{
if (Input.GetKeyDown(keyCode))
{
running = false;
callback?.Invoke(keyCode);
break;
}
}
yield return null;
}
}
private void RegisterPrefabs()
{
PhotonNetwork.PrefabPool.RegisterPrefab(Assets.SnakePrefab.name, Assets.SnakePrefab);
PhotonNetwork.PrefabPool.RegisterPrefab(Assets.FlameArea.name, Assets.FlameArea);
PhotonNetwork.PrefabPool.RegisterPrefab(Assets.SmokeObject.name, Assets.SmokeObject);
PhotonNetwork.PrefabPool.RegisterPrefab(Assets.AdwareCanvas.name, Assets.AdwareCanvas);
}
private void RegisterCards()
{
CardRegistry.RegisterCard<HareCard>();
CardRegistry.RegisterCard<TurtleCard>();
CardRegistry.RegisterCard<TerminatorCard>();
CardRegistry.RegisterCard<SlowPokeCard>();
CardRegistry.RegisterCard<PhantomCard>();
CardRegistry.RegisterCard<QuickReflexesCard>();
CardRegistry.RegisterCard<LowGravityCard>();
CardRegistry.RegisterCard<SnakeAttackCard>();
CardRegistry.RegisterCard<ExcaliburCard>();
CardRegistry.RegisterCard<HotPotato>();
CardRegistry.RegisterCard<SmokeGrenade>();
CardRegistry.RegisterCard<AdwareCard>();
CardRegistry.RegisterCard<ContagionCard>();
CardRegistry.RegisterCard<ShortCircuitCard>();
CardRegistry.RegisterCard<BurnoutCard>();
CardRegistry.RegisterCard<HamperCard>();
CardRegistry.RegisterCard<RamUpgradeCard>();
CardRegistry.RegisterCard<OverclockCard>();
CardRegistry.RegisterCard<CyberPsychosisCard>();
CardRegistry.RegisterCard<RebootOpticsCard>();
//CustomCard.BuildCard<TestCard>();
//CardRegistry.RegisterCard<TestTurretCard>();
}
IEnumerator SetupPoint(IGameModeHandler gm)
{
//RamMenu.Empty();
AdwareHandler.ResetCooldown();
yield break;
}
IEnumerator ResetGame(IGameModeHandler gm)
{
DestroyAll<PhantomEffect>();
DestroyAll<QuickReflexesEffect>();
DestroyAll<SnakeShooter>();
DestroyAll<SwordSpawner>();
DestroyAll<HotPotatoEffect>();
DestroyAll<SmokeLauncher>();
DestroyAll<AdwareHandler>();
DestroyAll<CyberpunkHandler>();
yield break;
}
IEnumerator ResetRound(IGameModeHandler gm)
{
foreach (var swordSpawner in FindObjectsOfType<SwordSpawner>())
{
swordSpawner.Clear();
}
foreach (var snake in FindObjectsOfType<SnakeFollow>())
{
PhotonNetwork.Destroy(snake.gameObject);
}
foreach (var adwareHandler in FindObjectsOfType<AdwarePopup>())
{
Destroy(adwareHandler.gameObject);
}
foreach (var smokeEffect in FindObjectsOfType<Smoke>())
{
smokeEffect.Remove(0f);
}
AdwareHandler.ClearAdwareSelectors();
QuickhackMenu.ClearQuickhackSelectors();
yield break;
}
void DestroyAll<T>() where T : UnityEngine.Object
{
var objects = GameObject.FindObjectsOfType<T>();
for (int i = objects.Length - 1; i >= 0; i--)
{
Destroy(objects[i]);
}
}
}
}