You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Army units in/near base should respond to attacks.
Probes in base should defend against very early rushes that we're not prepared to defend against. Note that we have a rush detection mechanism that's based on game-time so, if it's triggered, we could send probes. If we're under attack and it's not triggered, it's a mid to late-game attack and probes will be useless.
Ramp blocking, photon cannons, etc. where appropriate.
Army units in/near base should respond to attacks.
Probes in base should defend against very early rushes that we're not prepared to defend against. Note that we have a rush detection mechanism that's based on game-time so, if it's triggered, we could send probes. If we're under attack and it's not triggered, it's a mid to late-game attack and probes will be useless.
Ramp blocking, photon cannons, etc. where appropriate.