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linedraw.cpp
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292 lines (252 loc) · 10.3 KB
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#include <stdint.h>
#include "vec.h"
#include "linedraw.h"
// line renderers
#pragma aux __linedrawcall "*_" parm caller [edi] [ebx] [esi] [ecx] [edx] [eax] \
value [eax] modify [eax ebx ecx edx esi edi]
#define __linedrawcall __declspec(__pragma("__linedrawcall"))
// edi ebx esi ecx edx eax
// dst+x y dydx length pitch color
typedef void __linedrawcall (*linedraw_proc_t) (uint8_t*, int32_t, uint32_t, uint32_t, uint32_t, uint32_t);
// linedraw antialiasing table
extern "C" {
uint8_t linedraw_aa_tab[16*2];
uint32_t linedraw_pitchtab[256];
// asm routines
void __linedrawcall linedraw_mov_dx_a(uint8_t*, int32_t, uint32_t, uint32_t, uint32_t, uint32_t);
void __linedrawcall linedraw_avg_dx_a(uint8_t*, int32_t, uint32_t, uint32_t, uint32_t, uint32_t);
void __linedrawcall linedraw_add_dx_a(uint8_t*, int32_t, uint32_t, uint32_t, uint32_t, uint32_t);
void __linedrawcall linedraw_sub_dx_a(uint8_t*, int32_t, uint32_t, uint32_t, uint32_t, uint32_t);
void __linedrawcall linedraw_adds_dx_a(uint8_t*, int32_t, uint32_t, uint32_t, uint32_t, uint32_t);
void __linedrawcall linedraw_subs_dx_a(uint8_t*, int32_t, uint32_t, uint32_t, uint32_t, uint32_t);
void __linedrawcall linedraw_add_aa_dx_a(uint8_t*, int32_t, uint32_t, uint32_t, uint32_t, uint32_t);
void __linedrawcall linedraw_adds_aa_dx_a(uint8_t*, int32_t, uint32_t, uint32_t, uint32_t, uint32_t);
void __linedrawcall linedraw_subs_aa_dx_a(uint8_t*, int32_t, uint32_t, uint32_t, uint32_t, uint32_t);
void __linedrawcall linedraw_adds_128_dx_a(uint8_t*, int32_t, uint32_t, uint32_t, uint32_t, uint32_t);
void __linedrawcall linedraw_adds_128_aa_dx_a(uint8_t*, int32_t, uint32_t, uint32_t, uint32_t, uint32_t);
void __linedrawcall linedraw_mov_dy_a(uint8_t*, int32_t, uint32_t, uint32_t, uint32_t, uint32_t);
void __linedrawcall linedraw_avg_dy_a(uint8_t*, int32_t, uint32_t, uint32_t, uint32_t, uint32_t);
void __linedrawcall linedraw_add_dy_a(uint8_t*, int32_t, uint32_t, uint32_t, uint32_t, uint32_t);
void __linedrawcall linedraw_sub_dy_a(uint8_t*, int32_t, uint32_t, uint32_t, uint32_t, uint32_t);
void __linedrawcall linedraw_adds_dy_a(uint8_t*, int32_t, uint32_t, uint32_t, uint32_t, uint32_t);
void __linedrawcall linedraw_subs_dy_a(uint8_t*, int32_t, uint32_t, uint32_t, uint32_t, uint32_t);
void __linedrawcall linedraw_add_aa_dy_a(uint8_t*, int32_t, uint32_t, uint32_t, uint32_t, uint32_t);
void __linedrawcall linedraw_adds_aa_dy_a(uint8_t*, int32_t, uint32_t, uint32_t, uint32_t, uint32_t);
void __linedrawcall linedraw_subs_aa_dy_a(uint8_t*, int32_t, uint32_t, uint32_t, uint32_t, uint32_t);
void __linedrawcall linedraw_adds_128_dy_a(uint8_t*, int32_t, uint32_t, uint32_t, uint32_t, uint32_t);
void __linedrawcall linedraw_adds_128_aa_dy_a(uint8_t*, int32_t, uint32_t, uint32_t, uint32_t, uint32_t);
}
// line type tables
static linedraw_proc_t linedraw_proc[32] = {
// dx
linedraw_mov_dx_a, linedraw_avg_dx_a,
linedraw_add_dx_a, linedraw_sub_dx_a,
linedraw_adds_dx_a, linedraw_subs_dx_a,
linedraw_add_aa_dx_a, linedraw_add_aa_dx_a,
linedraw_adds_aa_dx_a, linedraw_subs_aa_dx_a,
linedraw_adds_128_dx_a, linedraw_adds_128_aa_dx_a, 0, 0, 0, 0,
// dy
linedraw_mov_dy_a, linedraw_avg_dy_a,
linedraw_adds_dy_a, linedraw_subs_dy_a,
linedraw_adds_aa_dy_a, linedraw_subs_dy_a,
linedraw_add_aa_dy_a, linedraw_add_aa_dy_a,
linedraw_adds_aa_dy_a, linedraw_subs_aa_dy_a,
linedraw_adds_128_dy_a, linedraw_adds_128_aa_dy_a
};
// -------------------------
void linedraw_calc_aa_table(int color, int invert) {
uint8_t *p = linedraw_aa_tab;
int c = 0, dc = (color << 4);
for (int i = 0; i < 16; i++) {
if (invert) {
*(p+0) = -(color - (c >> 8));
*(p+16) = -(c >> 8);
} else {
*(p+0) = color - (c >> 8);
*(p+16) = (c >> 8);
}
c += dc;
p++;
}
}
void linedraw_calc_pitch_table(int pitch) {
uint32_t *p = linedraw_pitchtab;
uint32_t a = 0;
for (int i = 0; i < 256; i++) {
*p++ = a; a += pitch;
}
}
// not a bresenham :]
void linedraw_subpixel(uint8_t *dst, int pitch, vec2x *a, vec2x *b, int color, int style) {
// get dx
long dx = abs(ceilx(b->x) - ceilx(a->x));
long dy = abs(ceilx(b->y) - ceilx(a->y));
if (dx > dy) {
// 0 < |tan(a)| < 1
if (a->x > b->x) {
vec2x *tmp = a; a = b; b = tmp;
}
long dydx;
if (dx == 0) return; else
if (dx == 1) {
dydx = (0x10000 << 14) / (b->x - a->x);
dydx = imul14(dydx, (b->y - a->y));
} else {
dydx = idiv16((b->y - a->y), (b->x - a->x));
}
// prestep
long y = a->y + imul16(((ceilx(a->x) << 16) - a->x), dydx);
// draw line for x1 to (x2-1) (!!!!!!)
linedraw_proc_t proc = linedraw_proc[16 + style];
proc(dst + ceilx(a->x), y, dydx, (ceilx(b->x) - ceilx(a->x)), linedraw_pitchtab[1], color);
} else {
// |tan(a)| >= 1
if (a->y > b->y) {
vec2x *tmp = a; a = b; b = tmp;
}
long dxdy;
if (dy == 0) return; else
if (dy == 1) {
dxdy = (0x10000 << 14) / (b->y - a->y);
dxdy = imul14(dxdy, (b->x - a->x));
} else {
dxdy = idiv16((b->x - a->x), (b->y - a->y));
}
// prestep
long x = a->x + imul16(((ceilx(a->y) << 16) - a->y), dxdy);
// draw line for y1 to (y2-1) (!!!!!!)
linedraw_proc_t proc = linedraw_proc[0 + style];
proc(dst + linedraw_pitchtab[ceilx(a->y)], x, dxdy, (ceilx(b->y) - ceilx(a->y)), linedraw_pitchtab[1], color);
}
};
#define vcode(p) (((p->x < 0) ? 1 : 0) | ((p->x >= xres) ? 2 : 0) | ((p->y < 0) ? 4 : 0) | ((p->y >= yres) ? 8 : 0))
int lineclip(vec2i *a, vec2i *b, int xres, int yres) {
int code_a, code_b, code;
vec2i *c;
code_a = vcode(a);
code_b = vcode(b);
while (code_a || code_b) {
if (code_a & code_b)
return -1;
if (code_a) {
code = code_a;
c = a;
} else {
code = code_b;
c = b;
}
if (code & 1) {
c->y += (a->y - b->y) * (0 - c->x) / (a->x - b->x + ee);
c->x = 0;
} else if (code & 2) {
c->y += (a->y - b->y) * (xres - c->x) / (a->x - b->x + ee);
c->x = xres - 1;
}
if (code & 4) {
c->x += (a->x - b->x) * (0 - c->y) / (a->y - b->y + ee);
c->y = 0;
} else if (code & 8) {
c->x += (a->x - b->x) * (yres - c->y) / (a->y - b->y + ee);
c->y = yres - 1;
}
if (code == code_a)
code_a = vcode(a);
else
code_b = vcode(b);
}
return 0;
}
void linedraw_bresenham(uint8_t *dst, int pitch, vec2i *a, vec2i *b, int color) {
if (a->x < b->x) {
vec2i *tmp = a; a = b; b = tmp;
}
int delta_x, delta_y, dx, dy, t, d;
int xerr = 0, yerr = 0;
int sx, sy;
long col = color;
// determine dx and dy
delta_x = b->x - a->x;
delta_y = b->y - a->y;
// determine steps by x and y axes (it will be +1 if we move in forward
// direction and -1 if we move in backward direction
if (delta_x > 0) dx = 1; else if (delta_x == 0) dx = 0; else dx = -1;
if (delta_y > 0) dy = 1; else if (delta_y == 0) dy = 0; else dy = -1;
delta_x = abs(delta_x);
delta_y = abs(delta_y);
// select largest from deltas and use it as a main distance
if (delta_x > delta_y) d = delta_x; else d = delta_y;
sx = a->x; sy = a->y;
uint8_t *p = dst + (sy * pitch) + sx;
for (t = 0; t <= d; t++) {
*p -= color;
// increasing error
xerr += delta_x;
yerr += delta_y;
// if error is too big then we should decrease it by changing
// coordinates of the next plotting point to make it closer
// to the true line
if (xerr > d) {
xerr -= d;
p += dx;
}
if (yerr > d) {
yerr -= d;
p += (dy * pitch);
}
}
}
#if 0
// nop
void __linedrawcall linedraw_nop(uint8_t* dst, int32_t x, uint32_t dxdy, uint32_t length, uint32_t pitch, uint32_t color) {
}
// move, non-aa, dx
void __linedrawcall linedraw_mov_dx(uint8_t* dst, int32_t x, uint32_t dxdy, uint32_t length, uint32_t pitch, uint32_t color) {
do {
*(dst + (x >> 16) + 0) = color;
x += dxdy; dst += pitch;
} while (--length);
}
// move, non-aa, dy
void __linedrawcall linedraw_mov_dy(uint8_t* dst, int32_t y, uint32_t dydx, uint32_t length, uint32_t pitch, uint32_t color) {
do {
*(dst + linedraw_pitchtab[(y >> 16)] + 0) = color;
y += dydx; dst++;
} while (--length);
}
// saturated sub, non-aa, dx
void __linedrawcall linedraw_subs_dx(uint8_t* dst, int32_t x, uint32_t dxdy, uint32_t length, uint32_t pitch, uint32_t color) {
do {
int a = *(dst + (x >> 16) + 0) - color;
if (a < 0) a = 0;
*(dst + (x >> 16) + 0) = a;
x += dxdy; dst += pitch;
} while (--length);
}
// saturated sub, non-aa, dy
void __linedrawcall linedraw_subs_dy(uint8_t* dst, int32_t y, uint32_t dydx, uint32_t length, uint32_t pitch, uint32_t color) {
do {
int a = *(dst + linedraw_pitchtab[(y >> 16)] + 0) - color;
if (a < 0) a = 0;
*(dst + linedraw_pitchtab[(y >> 16)] + 0) = a;
y += dydx; dst++;
} while (--length);
}
// saturated add, non-aa, dx
void __linedrawcall linedraw_adds_dx(uint8_t* dst, int32_t x, uint32_t dxdy, uint32_t length, uint32_t pitch, uint32_t color) {
do {
int a = *(dst + (x >> 16) + 0) + color;
if (a > 255) a = 255;
*(dst + (x >> 16) + 0) = a;
x += dxdy; dst += pitch;
} while (--length);
}
// saturated add, non-aa, dy
void __linedrawcall linedraw_adds_dy(uint8_t* dst, int32_t y, uint32_t dydx, uint32_t length, uint32_t pitch, uint32_t color) {
do {
int a = *(dst + linedraw_pitchtab[(y >> 16)] + 0) + color;
if (a > 255) a = 255;
*(dst + linedraw_pitchtab[(y >> 16)] + 0) = a;
y += dydx; dst++;
} while (--length);
}
#endif