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321 lines (231 loc) · 9.35 KB
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; 32bpp grid texture mapper (for freedirs and other stuff)
; by wbcbz7 ol.o4.2o17
format MS COFF
use32
; ACHTUNG! если что, 360 не делится нацело на 16, как и 180 - на 8 :)
section ".data" data align 32
_dudx dd ?
_dvdx dd ?
_tex dd ?
; ------------------------
section ".text" code align 32
align 32
include "proc32.inc"
; ------------------------
struc grid {
.u dd ? ; 24.8 fp (enough, really, also means easier innerloop)
.v dd ? ; 24.8 fp
.sz = $-.u
}
virtual at 0
grid grid
end virtual
; ------------------------
; code generator macro
macro grid_tmap_gen xres, bpp, pitch, shift, mask, name {
; gridtab width
gw16 = (xres / 16)
gw8 = (xres / 8)
gw4 = (xres / 4)
; grid layout
;
; a+-----+b s = a + ((c - a) * fy); fx, fy - fractional x/y parts
; | | e = b + ((d - b) * fy);
; s*---x-*e x = s + ((e - s) * fx);
; | | ^
; c+-----+d ^ lol (not intended btw :D)
;
; gridtab is organized as (gw+1)*(h+1) array
; i.e. if you are doing in 512x384 and 16x16 cells then your gridscreen
; is 32x24 but your array is 33x25 so extra column\row appears
a_4 = 0*grid.sz
b_4 = 1*grid.sz
c_4 = (gw4+1)*grid.sz
d_4 = (gw4+2)*grid.sz
a_8 = 0*grid.sz
b_8 = 1*grid.sz
c_8 = (gw8+1)*grid.sz
d_8 = (gw8+2)*grid.sz
a_16 = 0*grid.sz
b_16 = 1*grid.sz
c_16 = (gw16+1)*grid.sz
d_16 = (gw16+2)*grid.sz
; ------------------------------------------
; uv grid texture mapper, 8x8 cell size
; dst - surface pointer
; src - grid pointer
; tex - texture pointer (256kb aligned)
; w - height in cells (width is fixed)
if name eq
procname equ grid_tmap_8
expname equ "_grid_tmap_8"
else
procname equ grid_tmap_8#name
expname equ "_grid_tmap_8"#`name
end if
public procname as expname
proc procname c dst:dword, src:dword, tex:dword, h:dword
locals
.sy grid
.sdy grid
.ey grid
.edy grid
endl
pusha ; why not?
; setup h_loop
mov esi, [src] ; 1
mov ecx, [h] ; .
mov edi, [dst] ; 2
.h_loop:
push ecx ; 1
mov ecx, gw8 ; 2
.w_loop:
; calc s stuff
push ecx ; 1
mov eax, [esi+a_8+grid.u] ; . | get u
mov ebx, [esi+c_8+grid.u] ; 2
mov [.sy.u], eax ; .
sub ebx, eax ; 2 | ebx = (c.u - a.u)
mov eax, [esi+a_8+grid.v] ; . | get v
sar ebx, 3 ; 3 | ebx = (c.u - a.u) >> 4
mov ecx, [esi+c_8+grid.v] ; .
mov [.sdy.u], ebx ; 4
sub ecx, eax ; . | ecx = (c.v - a.v)
sar ecx, 3 ; 5 | ecx = (c.v - a.v) >> 4
mov [.sy.v], eax ; .
; calc e stuff
mov eax, [esi+b_8+grid.u] ; 6 | get u
mov ebx, [esi+d_8+grid.u] ; .
sub ebx, eax ; 7 | ebx = (d.u - b.u)
mov [.sdy.v], ecx ; .
sar ebx, 3 ; 8 | ebx = (d.u - b.u) >> 4
mov [.ey.u], eax ; .
mov eax, [esi+b_8+grid.v] ; 9 | get v
mov ecx, [esi+d_8+grid.v] ; .
sub ecx, eax ; 10 | ecx = (d.v - b.v)
mov [.edy.u], ebx ; .
sar ecx, 3 ; 11 | ecx = (d.v - b.v) >> 4
mov [.ey.v], eax ; .
mov [.edy.v], ecx ; 12
mov ecx, 8 ; . | prepare y counter
.y_loop:
; calc x stuff
push ecx ; 1
push esi ; .
mov eax, [.sy.u] ; 2
mov edx, [.sy.v] ; .
mov esi, [.ey.u] ; 3
mov ebx, [.ey.v] ; .
sub ebx, edx ; 3
sub esi, eax ; .
sar ebx, 3 ; 4
push ebp ; .
sar esi, 3 ; 5
mov ebp, [tex] ; .
; at this point we have:
; eax = u, esi = du, edx = v, ebx = dv
; xchg ebx, ebp
;shr ebp, 2 ; 6 | adjust tex ptr for [4*ebx]
mov ecx, ebx ; .
mov ebx, ebp ; 7
mov ebp, ecx ; .
; eax = u, esi = du, edx = v, ebp = dv
; ebx = tex, ecx = pixel
; ---------------------------------
; 256x256 8bpp gapjump non-tiled 8.8 inner loop
; 3 2 1
; 1------4-------6-------8-------0
; u: 0bxxxxxxxxxxxxxxxUUUUUUUUxuuuuuuuu
; v: 0bxxxxxxxVVVVVVVVxxxxxxxxxvvvvvvvv
; mu: 0b00000000000000011111111011111111
; mv: 0b00000001111111100000000011111111
; du: 0bxxxxxxxxxxxxxxxUUUUUUUU1uuuuuuuu
; dv: 0bxxxxxxxVVVVVVVV111111111vvvvvvvv
; prepare vars
; u = (( u & FF00) << 1) | ( u & 0xFF);
; v = (( v & FF00) << 9) | ( v & 0xFF);
; du = ((du & FF00) << 1) | (du & 0xFF) | 0x00100;
; dv = ((dv & FF00) << 9) | (dv & 0xFF) | 0x1FF00;
push eax
push esi
and eax, 0xFF00 ; 1 | esp -> du u
and esi, 0xFF00 ; .
shl esi, 1 ; 2 | du = (du & 0xFF00) << 1
pop ecx ; . | esp -> u
shl eax, 1 ; 3 | u = ( u & 0xFF00) << 1
and ecx, 0xFF ; .
or esi, ecx ; 4 | du = ((du & 0xFF00) << 1) | (du & 0xFF);
pop ecx ; . | esp -> null
push edx ; 5 | esp -> v
and edx, 0xFF00 ; . |
shl edx, 9 ; 6 | v = ( v & 0xFF00) << 9
and ecx, 0xFF ; .
or eax, ecx ; 7 | u = (( u & 0xFF00) << 1) | ( u & 0xFF);
pop ecx ; . | esp -> null
push ebp ; 8 | esp -> dv
and ebp, 0xFF00 ; .
shl ebp, 9 ; 9
and ecx, 0xFF ; .
or edx, ecx ; 10 | v = (( v & 0xFF00) << 9) | ( v & 0xFF)
pop ecx ; . | esp -> null
and ecx, 0xFF ; 11
or esi, 0x00100 ; .
or ebp, ecx ; 12
lea ecx, [eax + edx] ; . | grab first pixel ;)
or ebp, 0x1FF00 ; 13
repeat 4
shr ecx, 9 ; 1
add eax, esi ; .
mov ecx, [ebx + ecx] ; 4
add edx, ebp ; .
and eax, 0x1FEFF ; 3
and edx, 0x1FE00FF ; .
mov [edi + (2*(%-1))], ecx ; 4
lea ecx, [eax + edx] ; . | agi :(
shr ecx, 9 ; 1
add eax, esi ; .
mov ecx, [ebx + ecx] ; 4
add edx, ebp ; .
and eax, 0x1FEFF ; 3
and edx, 0x1FE00FF ; .
mov [edi + (2*(%-1) + 1)], ecx ; 4
lea ecx, [eax + edx] ; . | agi :(
end repeat
; --------------------------------
; adjust x
add edi, pitch ; 1
pop ebp ; .
pop esi ; 2
mov eax, [.sdy.u] ; .
add [.sy.u], eax ; 3
mov eax, [.sdy.v] ; .
add [.sy.v], eax ; 4
mov eax, [.edy.u] ; .
add [.ey.u], eax ; 5
mov eax, [.edy.v] ; .
add [.ey.v], eax ; 6
pop ecx
dec ecx ; 7
jnz .y_loop ; .
; -------------------
pop ecx ; 1
sub edi, (8 * pitch) - 8 ; .
add esi, grid.sz ; 2
dec ecx ; .
jnz .w_loop ; 3
; -------------------
pop ecx ; 1
add esi, grid.sz ; .
add edi, (8 * pitch) - xres ; 2
dec ecx ; .
jnz .h_loop ; 3
popa
ret
endp
}
xres = 320
bpp = 8
pitch = 512
shift = 9
mask = 0x1FF
grid_tmap_gen xres, bpp, pitch, shift, mask