diff --git a/extras/doc/AccelStepper_8h-source.html b/extras/doc/AccelStepper_8h-source.html index 098f9f5..6e5ed46 100644 --- a/extras/doc/AccelStepper_8h-source.html +++ b/extras/doc/AccelStepper_8h-source.html @@ -380,7 +380,7 @@

AccelStepper.h

00365     float          _maxSpeed;
 00366 
 00367     /// The acceleration to use to accelerate or decelerate the motor in steps
-00368     /// per second per second. Must be > 0
+00368     /// per second. Must be > 0
 00369     float          _acceleration;
 00370 
 00371     /// The current interval between steps in microseconds
diff --git a/extras/doc/classAccelStepper.html b/extras/doc/classAccelStepper.html
index fec3900..466336a 100644
--- a/extras/doc/classAccelStepper.html
+++ b/extras/doc/classAccelStepper.html
@@ -726,7 +726,7 @@ 

Sets the acceleration/deceleration rate.

Parameters
- +
[in]accelerationThe desired acceleration in steps per second per second. Must be > 0.0. This is an expensive call since it requires a square root to be calculated. Dont call more ofthen than needed
[in]accelerationThe desired acceleration in steps per second. Must be > 0.0. This is an expensive call since it requires a square root to be calculated. Dont call more ofthen than needed
diff --git a/src/AccelStepper.h b/src/AccelStepper.h index 42ee37d..b34dd23 100644 --- a/src/AccelStepper.h +++ b/src/AccelStepper.h @@ -437,8 +437,8 @@ class AccelStepper float maxSpeed(); /// Sets the acceleration/deceleration rate. - /// \param[in] acceleration The desired acceleration in steps per second - /// per second. Must be > 0.0. This is an expensive call since it requires a square + /// \param[in] acceleration The desired acceleration in steps per second. + /// Must be > 0.0. This is an expensive call since it requires a square /// root to be calculated. Dont call more ofthen than needed void setAcceleration(float acceleration); @@ -684,7 +684,7 @@ class AccelStepper float _maxSpeed; /// The acceleration to use to accelerate or decelerate the motor in steps - /// per second per second. Must be > 0 + /// per second. Must be > 0 float _acceleration; float _sqrt_twoa; // Precomputed sqrt(2*_acceleration)