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Releases: vsg-dev/vsgExamples

v1.1.2

25 Mar 10:43

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What's Changed

New Contributors

  • @dov made their first contribution in #292

Full Changelog: v1.1.1...v1.1.2

v1.1.1

25 Mar 09:59

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What's Changed

  • Added vstracyinstrumentation example and vsg::GpuInstrumentation support to vsgviewer by @robertosfield in #284

Full Changelog: v1.1.0...v1.1.1

v1.1.0

04 Jan 12:57

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What's Changed

  • New: storage buffer in frag shader when using GraphicsPipelineConfigurator by @theodoregoetz in #256
  • Updated the vsgwindows example by @LeeRiva in #260
  • Added vsgrendertotexturearray example to test shared viewID. by @robertosfield in #261
  • Update to build cleanly with the DescriptorBinding changes to VSG master. by @robertosfield in #262
  • [FIX] avoid crash-to-desktop if required shaders could not be created by @LeeRiva in #265
  • [FIXED] compute CommandGraph queueFamily by @siystar in #264
  • new example using pipeline state extension with GraphicsPipelineConfigurator by @theodoregoetz in #263
  • Created vsgshadow example by @robertosfield in #267
  • Add Doxygen html directory to .gitignore by @AnyOldName3 in #269
  • Replaced std::string filenames with vsg::Path by @robertosfield in #271
  • Added vsgcustomshaderset example and state inhertance testing to vsgbuilder and vsgshadow by @robertosfield in #275
  • Texture projection example by @robertosfield in #276
  • Example from Tim Moore than illustrates how to utilize the VK_EXT_debug_utils extension by @robertosfield in #278
  • Annotation with debug_utils example by @timoore in #277
  • Added better controls to vsgshadow example by @robertosfield in #279
  • Offscreen screenshot example by @robertosfield in #280

New Contributors

Full Changelog: v1.0.7...v1.1.0

v1.0.7

31 Aug 13:06

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What's Changed

  • Added vsgdynamicwindows example to illustrate multi-thread load and W… by @robertosfield in #237
  • Update vsgmultiviews.cpp by @LeeRiva in #239
  • Fixed nullptr acces if the required input could not be loaded. by @LeeRiva in #240
  • Fixed misspellings, documentation changes by @LeeRiva in #241
  • [UPDATED] vsgraytracing uniform to use dataVariance by @siystar in #243
  • [FIXED] VSG_GREYSCALE_DIFFUSE_MAP typo by @siystar in #244
  • [FIXED] typos by @siystar in #242
  • Updaes to utilizes changes to vsg::ShaderStage/GraphicsPipelineState/ShaderSet/GraphicsPipelineConfigurator by @robertosfield in #245
  • [FIXED] typo by @siystar in #246
  • Fixed bug in the vsgIntersection example by @LeeRiva in #248
  • Updated vsgcameras example to use mouse buttons 4/5 by @LeeRiva in #249
  • Updates to work with Nested command graph changes in the VSG by @robertosfield in #250
  • [FIXED] typos by @LeeRiva in #252
  • Ignore more MSVC/VS-specific intermediate files by @AnyOldName3 in #253
  • Merge vsgExamples master into 1.0 branch in prep for a release candidate by @robertosfield in #254
  • Added vsgvalidate example by @robertosfield in #255

New Contributors

Full Changelog: v1.0.6...v1.0.7

vsgExamples 1.0.6

26 Jul 17:01

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What's Changed

New Contributors

Full Changelog: v1.0.5...v1.0.6

vsgExamples 1.0.5 release to match with VulkanSceneGraph-1.07 release

19 Jun 17:21

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vsgExamples 1.0.4 released

25 May 14:12

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What's Changed

  • Updates to work with vsgImGui refactor and illustration of new vsgImGui::Texture capability. by @robertosfield in #218
  • New vsgvolume example and associated shaders by @robertosfield in #220
  • Clean up examples/core/vsgarrays/vsgarrays.cpp by @franciszhi in #222
  • Merged vsgExamples master into the 1.0 branch by @robertosfield in #225
  • vsg dynamic state demo by @YangShen398 in #224

New Contributors

  • @franciszhi made their first contribution in #222
  • @YangShen398 made their first contribution in #224

Full Changelog: vsgExamples-1.0.3...v1.0.4

vsgExamples-1.0.3

20 Mar 17:32

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What's Changed

  • Updates for cross vendor mesh shading by @robertosfield in #215
  • Added enabling of the shader debug info during compilation when using the new --sdi or --shader-debug-info command line options. by @robertosfield in #216
  • Merge master into 1.0 branch in prep for 1.0.3 release by @robertosfield in #217

Full Changelog: vsgExamples-1.0.2...vsgExamples-1.0.3

vsgExamples 1.0.2 release

02 Mar 19:11

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Update that is matched to the VulkanSceneGraph-1.0.3 stable release.

Additions include a new vsgtiledatabase example like illustrates how to set up rendering of OpenStreetMap and BingMaps imagery.

1.0.1 maintenance release

04 Dec 19:25

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Bug fixes and refinements.