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WaveForm.cs
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71 lines (50 loc) · 1.27 KB
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using UnityEngine;
[RequireComponent (typeof(AudioSource))]
public class WaveForm : MonoBehaviour
{
public AudioSource audio;
AudioClip ac;
public static float[] samples = new float[512];
public static float[] _freqBand = new float[8];
int numOfSamples;
public int sca;
// Use this for initialization
void Awake ()
{
audio = gameObject.GetComponent<AudioSource> ();
audio.clip = Microphone.Start ("Built-in Microphone", true, 10, 44100);
audio.loop = true;
while (!(Microphone.GetPosition (null) > 0)) {
}
audio.Play ();
}
void Update ()
{
// float[] spectrum = new float[64];
AudioListener.GetSpectrumData (samples, 1, FFTWindow.Blackman);
for (int i = 1; i < samples.Length - 1; i++) {
Debug.DrawLine (new Vector3 (i, samples [i] * sca, 0), new Vector3 (i + 1, samples [i + 1] * sca, 0), Color.white);
}
MakeFrequencyBands ();
}
void MakeFrequencyBands ()
{
int count = 0;
for (int i = 0; i < 8; i++) {
//
float average = 0;
int sampleCount = (int)Mathf.Pow (2, i) * 2;
if (i == 7) {
sampleCount += 2;
}
for (int j = 0; j < sampleCount; j++) {
average += samples [count] * (count + 1);
count++;
}
average /= count;
_freqBand [i] = average * 10;
// print ("freqs " + _freqBand [i]);
}
}
}