Hi, is it possible to access to the display's framebuffer pixel data to do some basic drawing stuff without gxm?
I just need to do the following:
- Setup the display in RGB565 format.
- Get a pointer to the framebuffer pixel data.
- Do some drawing.
- Swap buffers (if necessary)
- Wait for vblank.
Can you please add a sample for it? Or does anyone know how to do it?