Skip to content

Investigate options for fading out distance culled objects #206

@Aitolda

Description

@Aitolda

At the moment, culled meshes will simple pop out of existence. If possible, a fade out (such as we currently do with the sit object icon using) would be far less jarring.

I would suggest having the beginning of the fade out immediately at the specified distance, for example, if the property is "vircadia_lod_hide = 30" , once the camera is 30 meters/units from the object it would switch to "alpha blend" mode and gradually transition to an alpha of 0 before being culled completely. Perhaps a property for the fade distance would be necessessary. Something like "vircadia_hide_transition = (n)" in meters. Where (n) is the distance beyond those 30 meters where said transition occurs.

Metadata

Metadata

Assignees

No one assigned

    Labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions