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Description
I have a problem with rendering an image. With a screen size of 64x64, the image is rendered partially
.
With a screen size of 128x128, the image is rendered completely and normally
.
The original image itself is 
code:
image.blitScaledRotated(
*bi.img,
{
bi.img->lx() / 2.f,
bi.img->ly() / 2.f
},
{ p.x, p.y },
scaleFactor,
rotAng,
[](
tgx::RGB32 _src,
CanvasColor_t _dest
) -> CanvasColor_t
{
RGBA src(_src);
RGBA dest(_dest);
dest.blend_in(src);
return (CanvasColor_t)dest;
}
);
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