diff --git a/src/cs/vim/Vim.Format.Tests/EntityTable_v2_Tests.cs b/src/cs/vim/Vim.Format.Tests/EntityTable_v2_Tests.cs
index f9d9c28a..560e5887 100644
--- a/src/cs/vim/Vim.Format.Tests/EntityTable_v2_Tests.cs
+++ b/src/cs/vim/Vim.Format.Tests/EntityTable_v2_Tests.cs
@@ -22,8 +22,7 @@ public static void TestEntityTable_v2_Parity()
// EntityTable_v2 manual construction.
var fileInfo = new FileInfo(vimFilePath);
- var entityTables = fileInfo.EnumerateEntityTables(false).ToArray();
- var entityTableSet = new EntityTableSet(entityTables, stringBuffer);
+ var entityTableSet = new EntityTableSet(fileInfo, false, stringBuffer);
var baseElementCount = dm.NumElement;
var nextElementCount = entityTableSet.ElementTable.RowCount;
diff --git a/src/cs/vim/Vim.Format/ObjectModel/EntityTableSet.cs b/src/cs/vim/Vim.Format/ObjectModel/EntityTableSet.cs
new file mode 100644
index 00000000..94e45670
--- /dev/null
+++ b/src/cs/vim/Vim.Format/ObjectModel/EntityTableSet.cs
@@ -0,0 +1,27 @@
+using System;
+using System.IO;
+using System.Linq;
+
+namespace Vim.Format.ObjectModel
+{
+ ///
+ /// Additional partial definitions of EntityTableSet.
+ ///
+ public partial class EntityTableSet
+ {
+ ///
+ /// Convenience constructor for seeking entity table information in a VIM file.
+ ///
+ public EntityTableSet(
+ FileInfo vimFileInfo,
+ bool schemaOnly,
+ string[] stringBuffer,
+ Func entityTableNameFilterFunc = null,
+ bool inParallel = true)
+ : this(
+ vimFileInfo.EnumerateEntityTables(schemaOnly, entityTableNameFilterFunc).ToArray(),
+ stringBuffer,
+ inParallel)
+ { }
+ }
+}
diff --git a/src/cs/vim/Vim.Format/ObjectModel/ObjectModel.cs b/src/cs/vim/Vim.Format/ObjectModel/ObjectModel.cs
index 62485741..05378e2c 100644
--- a/src/cs/vim/Vim.Format/ObjectModel/ObjectModel.cs
+++ b/src/cs/vim/Vim.Format/ObjectModel/ObjectModel.cs
@@ -1222,6 +1222,7 @@ public partial class Node : EntityWithElement
/// Represents a mesh in the G3D buffer of the VIM file.
///
[TableName(TableNames.Geometry)]
+ [G3dAttributeReference("g3d:mesh:submeshoffset:0:int32:1", G3dAttributeReferenceMultiplicity.OneToOne)]
public partial class Geometry : Entity
{
public float Box_Min_X;
diff --git a/src/cs/vim/Vim.Format/SceneBuilder/VimScene.cs b/src/cs/vim/Vim.Format/SceneBuilder/VimScene.cs
index 0d744a39..6c515a93 100644
--- a/src/cs/vim/Vim.Format/SceneBuilder/VimScene.cs
+++ b/src/cs/vim/Vim.Format/SceneBuilder/VimScene.cs
@@ -72,7 +72,6 @@ public VimScene(SerializableDocument doc, IVimSceneProgress progress = null, boo
VimIndex = vimIndex;
progress?.Report(($"Creating scene from {doc.FileName}", 0.0));
-
var actions = GetInitStepsWithProgress(inParallel, progress);
if (inParallel)