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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Performance Web App</title>
<link rel="stylesheet" href="style.css" />
</head>
<body>
<div id="main-controls">
<h1>LesssGo Play</h1>
<button id="open-output">Open Output Window</button>
<div id="layers-container"></div>
</div>
<script src="butterchurn-src/dist/butterchurn.min.js"></script>
<script src="https://unpkg.com/lodash@4.17.21/lodash.min.js"></script>
<script src="https://unpkg.com/butterchurn-presets@3.0.0-beta.4/dist/all.js"></script>
<!-- ISF Library (Local Copy) -->
<script src="isf-lib.js"></script>
<script>
// Check if ISF library loaded successfully
if (typeof interactiveShaderFormat !== 'undefined') {
console.log('ISF library loaded successfully (local version)');
console.log('Available after load:', {
ISFRenderer: typeof ISFRenderer,
'window.ISFRenderer': typeof window.ISFRenderer,
'interactiveShaderFormat': typeof interactiveShaderFormat,
'window.interactiveShaderFormat': typeof window.interactiveShaderFormat,
'interactiveShaderFormat.Renderer': typeof interactiveShaderFormat.Renderer
});
// Make ISFRenderer globally available
if (typeof ISFRenderer === 'undefined' && interactiveShaderFormat.Renderer) {
window.ISFRenderer = interactiveShaderFormat.Renderer;
console.log('Set window.ISFRenderer from interactiveShaderFormat.Renderer');
}
} else {
console.log('ISF library failed to load (falling back to fallback renderer)');
}
</script>
<!-- Improved ISF Implementation -->
<script src="isf-improved.js"></script>
<!-- Fallback ISF Implementation -->
<script src="isf-fallback.js"></script>
<script src="app.js"></script>
</body>
</html>