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38 lines (27 loc) · 681 Bytes
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client.py
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38 lines (27 loc) · 681 Bytes
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import pygame
from network import Network
from player import Player
width = 500
height = 500
win = pygame.display.set_mode((width, height))
pygame.display.set_caption("Client")
def redraw_window(win, player, player2):
win.fill((255, 255, 255))
player.draw(win)
player2.draw(win)
pygame.display.update()
def main():
run = True
n = Network()
p = n.getP()
clock = pygame.time.Clock()
while run:
clock.tick(60)
p2 = n.send(p)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pygame.quit()
p.move()
redraw_window(win,p,p2)
main()