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# The prototype
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This prototype is part of a project that aims to build a web- and glyph-based visualization system for multivariate data.
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Details on the use-case and how this prototype works can be found in [this paper](https://google.com).
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Details on the use-case and how this prototype works can be found in the following publication:
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* Sandro Steeger, Daniel Atzberger, Willy Scheibel, and Jürgen Döllner. 2024. Instanced Rendering of Parameterized 3D Glyphs with Adaptive Level-of-
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Detail using three.js. In The 29th International ACM Conference on 3D Web Technology (WEB3D ’24). ACM, New York, NY, USA, 10 pages. [doi:10.1145/3665318.3677171](https://doi.org/10.1145/3665318.3677171).
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# Usage
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This prototype is hosted on GitHub Pages at https://google.com. \
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This prototype is hosted on GitHub Pages at https://varg-dev.github.io/SoftwareMap/. \
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Alternatively, you can clone this repository locally and run `npm install --legacy-peer-deps`, which will install all necessary
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[dependencies](#Dependencies) using [npm](https://www.npmjs.com/). This has been tested with Node v20.14.0 (LTS) and npm 10.8.2. \
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When all dependencies have installed successfully, you may run `npm run build` to build the software.
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- [lil-gui](https://lil-gui.georgealways.com/) to provide a GUI to change visualization parameters
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- [three.js](https://threejs.org/) for rendering and managing the 3D scene
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- [three-openll-labels](https://strawberriesandcheese.github.io/three-openll-labels/) for rendering on-demand detailed info for each glyph
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- [threejs-world-in-hand](https://orbitnavjs.github.io/WIHNavigationWebsite/) for navigating on the visualization plane
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- [threejs-world-in-hand](https://orbitnavjs.github.io/WIHNavigationWebsite/) for navigating on the visualization plane

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