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Graph.java
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187 lines (172 loc) · 8.22 KB
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import java.util.*;
import java.lang.*;//for abs
public class Graph{
private ArrayList<Integer> avaliableRooms = new ArrayList<Integer>();
//nothing yet
public ArrayList<Integer> reachableRooms;
//list of rooms that are reachable by room 0
private ArrayList<Node> nodeArray = new ArrayList<Node>();
//list of array of rooms as nodes
// put up a wall between two rooms
public void blockWall(Node a, Node b){//(Austin)
ArrayList<Integer> adjRooms = new ArrayList<Integer>();
int i = 0;
adjRooms = a.getRoomsAccessible();
while (i < adjRooms.size())//look at each adj room
if (adjRooms.get(i) == b.getRoomNumber())
a.getRoomsAccessible().remove(i);
else
i++;
a.getRoomsAccessible().trimToSize();
i = 0;
adjRooms = b.getRoomsAccessible();//get adj rooms
while (i < adjRooms.size())
if (adjRooms.get(i) == a.getRoomNumber())
b.getRoomsAccessible().remove(i);
else
i++;
a.getRoomsAccessible().trimToSize();
}
// what is the starting room?
private Node checkStartingRoom(Node startRoom){//(Austin)
int accessibleRoom = 0, roomNum = 0, roomsAdded = 0, newRoomNum = 0;
startRoom.setPrevRoom(-2);//used to end while loop
reachableRooms.add(startRoom.getRoomNumber());
//if startRoom.getRoomsReachable.size() < 1 //cant acccess other rooms
for (int y = 0; y < startRoom.getRoomsAccessible().size(); y++){
accessibleRoom = startRoom.getRoomsAccessible().get(y);//adj room
reachableRooms.add(accessibleRoom);//adj room can get to room 0
roomNum = startRoom.getRoomNumber();
nodeArray.get(accessibleRoom).setPrevRoom(roomNum);
roomsAdded++;// how many nodes a node has added to reachableRooms
}
startRoom.setRoomsAdded(roomsAdded);//tot room added to reachableRooms
startRoom.setAdjRoomsChecked(1);//going to check an adj room
newRoomNum = reachableRooms.size() - roomsAdded;//next room num
return nodeArray.get(reachableRooms.get(newRoomNum));//gets next room
}
// calculate the rooms that you can get to
public ArrayList<Integer> calculateRoomsReachable
(ArrayList<Node> ndArray, int k){//(Austin)
nodeArray = ndArray;
int nextAddedRoom = 0, totRoomsAdded = 0, adjRoomsChecked = 0;
reachableRooms = new ArrayList<Integer>(k*k);//able to hold all romms
Node currentRoom = nodeArray.get(0);//starting room
int roomsAdded = 0, accessibleRoom = 0, roomNum = 0, aNewRoomNum = 0;
currentRoom = checkStartingRoom(currentRoom);//sets up first room
while (currentRoom.getPrevRoom() != -2){//while not starting room
roomsAdded = 0;
for (int y = 0; y < currentRoom.getRoomsAccessible().size(); y++){
accessibleRoom = currentRoom.getRoomsAccessible().get(y);//adjRm
if(nodeArray.get(accessibleRoom).getPrevRoom() == -1){//new room
reachableRooms.add(accessibleRoom);//prev room goes to room 0
roomNum = currentRoom.getRoomNumber();
nodeArray.get(accessibleRoom).setPrevRoom(roomNum);//set prev
roomsAdded++;
}//end if(nodeArray.get(accessibleRoom)...
}// end for (int y = 0...
currentRoom.setRoomsAdded(roomsAdded);//saves tot rooms added
if (roomsAdded == 0)//no rooms added
currentRoom = getPrevRoom(currentRoom);//get prev room
else{// rooms added
adjRoomsChecked = currentRoom.getAdjRoomsChecked();//adj checked
currentRoom.setAdjRoomsChecked(adjRoomsChecked + 1);
aNewRoomNum = reachableRooms.size() - roomsAdded;
currentRoom = nodeArray.get(reachableRooms.get(aNewRoomNum));}
}// end while (currentRoom.getPrevRoom() != -2)
return reachableRooms;
}
// get the room that you were just at
private Node getPrevRoom(Node currentRoom){//(Austin)
int nextAddedRoom = 0;
int accessible = 0, nextAdjRoom = 0;
currentRoom = nodeArray.get(currentRoom.getPrevRoom());
int totRoomsAdded = currentRoom.getRoomsAdded();
while(currentRoom.getAdjRoomsChecked() >= totRoomsAdded){
if (currentRoom.getPrevRoom() == -2)//no prev room
break;
currentRoom = nodeArray.get(currentRoom.getPrevRoom());//prev room
totRoomsAdded = currentRoom.getRoomsAdded();
}
if (currentRoom.getPrevRoom() == -2)
return currentRoom;
accessible = currentRoom.getRoomsAccessible().size();
nextAdjRoom = currentRoom.getAdjRoomsChecked();
nextAddedRoom = currentRoom.getRoomsAccessible().get(nextAdjRoom);
currentRoom.setAdjRoomsChecked(currentRoom.getAdjRoomsChecked()+1);
return nodeArray.get(nextAddedRoom);
}
// what is the min work to access all rooms?
public int minWorkForAllRoomsAccessible(Node room){//(Austin)
int totMinWork = 0;
int work = 0;
int leastWork = 100;
int totUnlockedRoom = 0;
int size = 0;
int firstRoom = 0, secondRoom = 0;
int saveRoom = 0;
Node aRoom;
ArrayList<Integer> unlockedRooms = new ArrayList<Integer>();
ArrayList<Integer> roomsWithLockedAdjRooms = new ArrayList<Integer>();
roomsWithLockedAdjRooms.add(room.getRoomNumber());//add adj room
//while all rooms have not been checked
while(roomsWithLockedAdjRooms.size() != reachableRooms.size()){
size = roomsWithLockedAdjRooms.size();
for (int a = 0; a < size; a++){
firstRoom = roomsWithLockedAdjRooms.get(a);//first room num in array
aRoom = nodeArray.get(firstRoom);//gets actual room
for (int z = 0; z < aRoom.getRoomsAccessible().size(); z++){
secondRoom = aRoom.getRoomsAccessible().get(z);//get adj room
if (roomsWithLockedAdjRooms.contains(secondRoom) == false){
int math = Math.abs(firstRoom - secondRoom);//calc nw work
if (leastWork > math){//nw work is less
leastWork = Math.abs(firstRoom - secondRoom);//save
saveRoom = secondRoom;}
}
}//end for (int z = 0;...
}//end for (int a = 0;...
totMinWork = totMinWork + leastWork;//saves tot work
roomsWithLockedAdjRooms.add(saveRoom);//room with prev room
leastWork = 100;
}
return totMinWork;
}
//(varatep) min work to move between a pair of rooms
//helper method
public int leastWorkOpenDoors(Node nd1, Node nd2){//(Varatep)
return Math.abs(nd1.getRoomNumber()-nd2.getRoomNumber());
}
//helper methods
public int totalSpookinessBetweenRooms(Node nd1, Node nd2){//(Varatep)
int totalSpookiness = 0;
return totalSpookiness;
}
//helper method
public int maxSpookiness(Node nd1, Node nd2){//(Varatep)
int maxSpookiness = 0;
return maxSpookiness;
}
// check if the edge exists
public boolean checkEdge(int aRoomNum, int anAccessibleRoom, int k){//(Austin)
if (anAccessibleRoom < 0)//outside low range
return true;
else if (anAccessibleRoom >= (k*k))//outside high range
return true;
else if (aRoomNum % k == 0){//left edge room
if (anAccessibleRoom == aRoomNum + k - 1)
return true;
else if (anAccessibleRoom == aRoomNum - 1)
return true;
else
return false;}
else if ((aRoomNum + 1) % k == 0){//right edge room
if (anAccessibleRoom == aRoomNum - k + 1)
return true;
else if (anAccessibleRoom == aRoomNum + 1)
return true;
else
return false;}
else
return false;
}
}