Skip to content

Latest commit

 

History

History
83 lines (59 loc) · 2.8 KB

File metadata and controls

83 lines (59 loc) · 2.8 KB

Cynrith by vCore Roadmap

  • Tasks get added when issues arrise or the project moves foward with the next steps/ideas.
  • Tasks get ticked off when completed, working and pushed to github.
  • Tasks get removed after 2 - 3 days after they are pushed to github.
  • This will be intergrated into githubs issues and requests once the first beta is Released

World Logic

  • Allow for multi location tiles for trigger tiles

NPC Logic

  • Stop npc walking animation when being interacting with
  • Boss battles - that are required to be done to unlock the teleport stone

Combat System

  • Add/fix death fade out for player and enemies

Quest Logic

  • Add a '!' above npcs whos quests are ready to be completed

Player Logic

  • Joystick instead of D Pad For smoother movement on touch devices
  • Keyboard support - WASD for movement, enter key for interaction, space bar for combat
  • Add collision logic between Player and Npc
  • Change initial player weapon system to use different weapons for different player character choice

Inventory

Skills Menu

  • Recycle my skill menu used for FiveM to suit the style of this game and expand/adapt the system to work with our tile game
  • Allow for 3 skills to be used to add player buffs/debuffs

Title Menu

  • Add more logic for player name input to ensure name is at least 4 charaters long and give overwrite warner if name matches a save file

General Ui

  • Stop text being allowed to be selected in player menus
  • Red text for required xp notifications - teleport stone
  • Sort out css styling and clean it up, one day

New Game

Save System

  • Style load menu scroll bar

Item System

Settings Menu

  • Design and create the settings menu
  • Setting will include, touch controls toggle, sound toggle, log toggle

Maps and Dialogue

  • Floor 4 - Just needs some world sprites for more depth
  • Add transition for teleporting between maps so we don't see the maps unload and load
  • Tile-activated teleports for caves, interiors
  • Trigger tiles for tile frames for things like doors opening and closing
  • Mini map in the player menu, display the floor as a small picture with player location

Sounds

  • Title Menu sounds
  • Player Menu Sounds
  • World Sprite sound options

Docs & Dev work

  • Add unit test scripts
  • Optimize main game loop for mobile performance (reduce DOM updates, avoid resizing canvas every frame, batch sprite/frame updates)
  • Make Installable for mobile devices

  • updated function library
  • fine tune skills and balance

New Since Last Release

  • Fixed Joystick to respond smoother
  • Fixed player npc collisions overlapping
  • Tried to fix Map jitter on player movement - still needs work
  • Added screen transition effects for map warping