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simple.hpp
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129 lines (99 loc) · 2.02 KB
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#pragma once
#include "hfsm.hpp"
#include <vector>
class Event
{
};
template<typename T>
class SimpleGenericState :
public State
{
public:
void entry() override
{
}
void exit() override
{
}
std::size_t transitionCount() const override
{
return transitions.size();
}
const Transition *transition(std::size_t index) const override
{
return transitions[index];
}
void setParent(State* value)
{
parentState = value;
}
State *parent() const override
{
return parentState;
}
void addTransition(const Transition* item)
{
transitions.push_back(item);
}
State* initial() override
{
return initialState;
}
void addState(SimpleGenericState<T> *item)
{
if (initialState == this)
{
initialState = item;
}
item->setParent(this);
}
private:
State* parentState{nullptr};
State* initialState{this};
std::vector<const Transition*> transitions{};
};
template<typename S>
class SimpleGenericTransition :
public Transition
{
public:
SimpleGenericTransition(S& source, S& destination, const Event* event_) :
sourceState{source},
destinationState{destination},
event{event_}
{
}
S &source() const override
{
return sourceState;
}
S &destination() const override
{
return destinationState;
}
bool canHandle(const Event* event) const override
{
return event == this->event;
}
void execute(const Event*) const override
{
}
private:
S& sourceState;
S& destinationState;
const Event* event{};
};
class SimpleState;
class SimpleTransition;
class SimpleState :
public SimpleGenericState<SimpleTransition>
{
public:
using SimpleGenericState<SimpleTransition>::SimpleGenericState;
};
class SimpleTransition :
public SimpleGenericTransition<SimpleState>
{
public:
using SimpleGenericTransition<SimpleState>::SimpleGenericTransition;
};