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server.c
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371 lines (310 loc) · 8.92 KB
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#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "player.h"
#include "settings.h"
#include "game.h"
#include "server.h"
extern struct globalArgs_t globalArgs;
static int listener;
static p_players_storage storage = NULL;
static const char service_prefix[5][5] = {
"[UB]", // U_BROADCAST
"[UP]", // U_PRIVATE
"[SB]", // S_BROADCAST
"[SH]", // S_HUMAN
"[SM]" // S_MACHINE
// NO_TYPE
};
int build_active_set(fd_set * set)
{
int max_d = STDIN_FILENO;
int id, desc;
VRB(3, printf("server::build_active_set()\n"));
FD_ZERO(set);
FD_SET(listener, set);
if(listener > max_d){
max_d = listener;
}
FD_SET(STDIN_FILENO, set);
for(id = 0; id < storage->capacity; id++){
desc = storage->descs[id];
if(desc != -1){
FD_SET(desc, set);
if(desc > max_d){
max_d = desc;
}
}
}
return max_d;
}
/* returns -1 on error */
int send_dirrect_buff(int descriptor, const char * buffer, int length, enum message_type type)
{
int cnt = 0;
int res;
VRB(4, printf("server::send_dirrect_buff(desc = %d, type = %s)\n",
descriptor, service_prefix[type] ));
if(type != NO_TYPE){
res = send_dirrect_buff(descriptor, service_prefix[type], 4, NO_TYPE);
res |= send_dirrect_buff(descriptor, buffer, length, NO_TYPE);
return res;
}
while(cnt < length){
res = write(descriptor, buffer+cnt, length-cnt);
if(res == -1){
return -1;
}
cnt += res;
}
return 0;
}
void send_dirrect(int id, const char * message, enum message_type type)
{
VRB(3, printf("server::send_dirrect(id = %d, %s)\n", id, message));
if( send_dirrect_buff(id2desc(storage, id), message, strlen(message)+1, type) == -1){
/* kick him */
}
}
/* the buffer will not be received to the host console */
void send_broadcast_buff(const char * buffer, int length, enum message_type type)
{
int id, desc;
VRB(3, printf("server::send_broadcast_buff(%s)\n", message));
for(id = 0; id < storage->capacity; id++){
if( (desc = id2desc(storage, id)) != -1){
if(send_dirrect_buff(desc, buffer, length, type) == -1){
/* Exception */
/* kill the player ha-ha-ha!!! */
/* heh, it was just a joke */
}
}
}
}
void send_broadcast_raw(const char * message, enum message_type type)
{
printf("%s", message);
send_broadcast_buff(message, strlen(message)+1, type);
}
void send_broadcast(const char * message, enum message_type type)
{
printf("%s", message);
send_broadcast_buff(message, strlen(message)+1, type);
//send_broadcast_raw(">> ");
}
void kick_player(int id, char * description)
{
char * sh, * sm;
int desc;
p_player p;
VRB(3, printf("server::kick_player(id = %d, %s)\n", id, description));
desc = id2desc(storage, id);
p = get_player(storage, id);
if(p != NULL){
sh = (char *) malloc ((strlen(description) + strlen(p->name) + 64) * sizeof(*sh));
sprintf(sh, "Player %s[%d] has been kicked because of %s\n", \
p->name, id, description);
sm = (char *) malloc (64 * sizeof(*sm));
sprintf(sm, "kicked %d\n", id);
game_kick(id);
remove_player(storage, id);
shutdown(desc, SHUT_RDWR);
close(desc);
/* tell everybody about that looser */
send_broadcast(sh, S_HUMAN);
free(sh); /* check for this place later */
send_broadcast(sm, S_BROADCAST);
free(sm); /* check for this place later */
globalArgs.connected_players--;
}
}
void start_listen(const char* argv0)
{
const int max_listen_queue = 5;
struct sockaddr_in addr;
int optval = 1;
VRB(3, printf("server::start_listen()\n"));
if( (listener = socket(AF_INET, SOCK_STREAM, 0)) == -1 ){
perror(argv0);
exit(EXIT_FAILURE);
}
addr.sin_family = AF_INET;
addr.sin_port = htons(globalArgs.listener_port);
addr.sin_addr.s_addr = INADDR_ANY;
setsockopt(listener, SOL_SOCKET, SO_REUSEADDR, &optval, sizeof(optval));
if(bind(listener,(struct sockaddr *) &addr, sizeof(addr)) == -1){
perror(argv0);
exit(EXIT_FAILURE);
}
if(listen(listener, max_listen_queue) == -1){
perror(argv0);
exit(EXIT_FAILURE);
}
printf("The Game has been stated at port %d\n", globalArgs.listener_port);
}
void wait4connections()
{
p_player p;
fd_set rdfs;
const int buffer_size = 64;
char * buffer, message[64], *command;
int n = globalArgs.players, max_d;
int length, message_len = 0;
int id, desc;
int connected = 0;
VRB(3, printf("server::wait4connections()\n"));
buffer = (char *) malloc (buffer_size * sizeof(char));
strcpy(message, "Admin, stop playing with console. Don't be like a schoolar.\n");
while(globalArgs.connected_players < n){
max_d = build_active_set(&rdfs);
if(connected != globalArgs.connected_players){
message_len = sprintf(message, \
"Waiting for users: %d of %d connected\n", \
globalArgs.connected_players, n);
connected = globalArgs.connected_players;
}
select(max_d+1, &rdfs, NULL, NULL, NULL);
if(FD_ISSET(STDIN_FILENO, &rdfs)){
if(read(STDIN_FILENO, buffer, buffer_size) == 0){
printf("Use SIGINT to kill me, luke\n");
}
printf("%s", message);
printf("Connected %d users\n", globalArgs.connected_players);
}
if(FD_ISSET(listener, &rdfs)){
desc = accept(listener, NULL, NULL);
if(desc == -1){
perror("accept(listener)");
} else {
new_player(storage, desc);
p = get_player_by_desc(storage, desc);
message_len = sprintf(message, \
"New user %s[%d] has been connected\n", \
p->name, p->id);
send_broadcast(message, S_HUMAN);
message_len = sprintf(message, \
"Waiting for users: %d of %d connected\n", \
++globalArgs.connected_players, n);
send_broadcast(message, S_HUMAN);
}
}
for(id = 0; id < storage->capacity; id++){
desc = id2desc(storage, id);
if(desc != -1 && FD_ISSET(desc, &rdfs)){
/* may be listen to the player */
length = read(desc, buffer, buffer_size);
if(length == 0){
kick_player(id, \
"connection error (or user logged out)");
} else
if(length == -1){
perror("read");
} else
if(push_buffer(storage, id, buffer, length) == -1){
kick_player(id, "we don't like flooders");
send_broadcast(message, S_HUMAN);
} else {
/* say him that the game hasn't been started */
while((command = get_message(storage, id)) != NULL){
send_dirrect_buff(desc, message, message_len, S_HUMAN);
free(command);
}
}
}
}
}
free(buffer);
}
void game_process()
{
fd_set rdfs;
const int buffer_size = 64;
char * buffer, message[64], *command;
int n = globalArgs.players, max_d;
int length, message_len = 0;
int id, desc;
int connected = 0;
char message_m[64]; // message for machines
int message_len_m = 0;
VRB(3, printf("server::game_process()\n"));
buffer = (char *) malloc (buffer_size * sizeof(char));
strcpy(message, "Admin, stop playing with console. Don't be like a schoolar.\n");
do{
max_d = build_active_set(&rdfs);
if(connected != globalArgs.connected_players){
message_len = sprintf(message, \
"Connected users: %d of %d connected\n", \
globalArgs.connected_players, n);
message_len_m = sprintf(message_m, \
"connected %d/%d\n", \
globalArgs.connected_players, n);
connected = globalArgs.connected_players;
}
select(max_d+1, &rdfs, NULL, NULL, NULL);
if(FD_ISSET(STDIN_FILENO, &rdfs)){
if(read(STDIN_FILENO, buffer, buffer_size) == 0){
printf("Use SIGINT to kill me, luke\n");
}
printf("%s", message);
//printf("Connected %d users\n", globalArgs.connected_players);
}
if(FD_ISSET(listener, &rdfs)){
desc = accept(listener, NULL, NULL);
if(desc == -1){
perror("accept(listener)");
} else {
send_dirrect(desc, "Connection rejected. The game have been stated\n", S_HUMAN);
shutdown(desc, SHUT_RDWR);
close(desc);
}
}
for(id = 0; id < storage->capacity; id++){
desc = id2desc(storage, id);
if(desc != -1 && FD_ISSET(desc, &rdfs)){
/* may be listen to the player */
length = read(desc, buffer, buffer_size);
if(length == 0){
kick_player(id, \
"connection error (or user logged out)");
} else
if(length == -1){
perror("read");
} else
if(push_buffer(storage, id, buffer, length) == -1){
kick_player(id, "we don't like flooders");
send_broadcast(message, S_HUMAN);
send_broadcast(message_m, S_BROADCAST);
} else {
while((command = get_message(storage, id)) != NULL){
game_command(id, command);
free(command);
}
}
}
}
} while (game_state_update() != -1);
free(buffer);
}
/* void game_process() */
int main(int argc, char ** argv)
{
parse_args(argc, argv);
VRB(1, printf("Verbosiblity level = %d\n", globalArgs.verbose));
start_listen(argv[0]);
storage = new_storage(globalArgs.players);
wait4connections();
send_broadcast("The Game is started!\n", S_HUMAN);
send_broadcast("started\n", S_BROADCAST);
game_start(globalArgs.players);
game_process();
send_broadcast("The Game is over!\n", S_HUMAN);
send_broadcast("gameover\n", S_BROADCAST);
game_finish();
destroy_storage(storage);
return 0;
}