File tree Expand file tree Collapse file tree 3 files changed +5
-0
lines changed
Expand file tree Collapse file tree 3 files changed +5
-0
lines changed Original file line number Diff line number Diff line change 22using UnityEngine ;
33using UnityEditor ;
44using System . Collections . Generic ;
5+ using System . Runtime . InteropServices ;
56
67namespace UNKO . Unity_Builder
78{
89 [ CreateAssetMenu ( fileName = "AndroidBuildConfig" , menuName = GlobalConst . CreateAssetMenu_Prefix + "/AndroidBuildConfig" ) ]
10+ [ StructLayout ( LayoutKind . Auto ) ] // ignore codacy
911 public class AndroidBuildConfig : BuildConfig
1012 {
1113 public override BuildTarget buildTarget => BuildTarget . Android ;
Original file line number Diff line number Diff line change 55using System . Collections . Generic ;
66using System ;
77using System . IO ;
8+ using System . Runtime . InteropServices ;
89
910namespace UNKO . Unity_Builder
1011{
12+ [ StructLayout ( LayoutKind . Auto ) ] // ignore codacy
1113 public abstract class BuildConfig : BuildConfigBase
1214 {
1315 /// <summary>
Original file line number Diff line number Diff line change 77namespace UNKO . Unity_Builder
88{
99 [ CreateAssetMenu ( fileName = "WindowBuildConfig" , menuName = GlobalConst . CreateAssetMenu_Prefix + "/WindowBuildConfig" ) ]
10+ [ StructLayout ( LayoutKind . Auto ) ] // ignore codacy
1011 public class WindowBuildConfig : BuildConfig
1112 {
1213 public override BuildTarget buildTarget => BuildTarget . StandaloneWindows64 ;
You can’t perform that action at this time.
0 commit comments