Hi there sorry to leave an issue on what I know is sort of a temp repo. I found this from this repo steamvr dev thread: https://steamcommunity.com/app/358720/discussions/0/357286663672053464/
Thanks a lot for sharing this because it's the bare bones of what I'm looking for to work on a similar system to yours. However, I realised that when running the standalone build, it takes about 20% CPU, which is a pretty big performance hit that affects whatever VR application you're running at the same time, causing some noticeable lag. This is in comparison to HOTK which this was built off of which uses <5% CPU.
Did you ever manage to update this to improve the performance? I've been profiling and going through the code but am unable to find out what's causing such a big performance hit. Thanks a lot, hope you'll be able to provide some tips.
Hi there sorry to leave an issue on what I know is sort of a temp repo. I found this from this repo steamvr dev thread: https://steamcommunity.com/app/358720/discussions/0/357286663672053464/
Thanks a lot for sharing this because it's the bare bones of what I'm looking for to work on a similar system to yours. However, I realised that when running the standalone build, it takes about 20% CPU, which is a pretty big performance hit that affects whatever VR application you're running at the same time, causing some noticeable lag. This is in comparison to HOTK which this was built off of which uses <5% CPU.
Did you ever manage to update this to improve the performance? I've been profiling and going through the code but am unable to find out what's causing such a big performance hit. Thanks a lot, hope you'll be able to provide some tips.