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Copy pathprocess.cpp
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74 lines (65 loc) · 1.85 KB
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#include "process/process.h"
#include "gameroot.h"
#include "utils/tarslog.h"
#include "logic/gamelogic/head.h"
namespace game
{
namespace process
{
//
Process::Process() : _root(NULL), _process(nil_nnstate)
{
LOG_FATAL("creator Process without root and process.");
}
//
Process::Process(GameRoot *root, E_NN_STATE process): _root(root), _process(process)
{
}
//
void Process::gameInit()
{
_process = nil_nnstate;
}
//
void Process::setProcess(E_NN_STATE process)
{
_process = process;
}
//
void Process::turnProcess(E_NN_STATE process)
{
using namespace logic;
long ts = TNowMS();
_process = process;
switch (process)
{
/* case NN_STATE_GAME_READY:
gamelogic::CheckBegin(_root);
break;*/
case NN_STATE_SEND_CARD:
gamelogic::SendCard(_root);
break;
case NN_STATE_BET:
gamelogic::FastBet(_root);
break;
case NN_STATE_CAL:
gamelogic::GameEnd(_root);
break;
default:
DLOG_TRACE("turn process error. state: " << process);
break;
}
long value = 3;
long diff = TNowMS() - ts;
if (diff > value)
{
DLOG_TRACE("turn process, state: " << process << ", costTime: " << diff << ", roomid: " << _root->roomid());
}
}
//
void Process::nextProcess()
{
turnProcess(static_cast<E_NN_STATE>(_process + 1));
}
};
};