-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathasteroid.py
More file actions
36 lines (26 loc) · 1 KB
/
asteroid.py
File metadata and controls
36 lines (26 loc) · 1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
import pygame
import random
from circleshape import CircleShape
from logger import log_event
from constants import *
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen, "white", (self.position.x, self.position.y), self.radius)
def update(self, dt):
self.position += (self.velocity * dt)
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
else:
log_event("asteroid_split")
angle = random.uniform(20, 50)
one_angle = self.velocity.rotate(angle)
two_angle = self.velocity.rotate(-angle)
radius = self.radius - ASTEROID_MIN_RADIUS
one = Asteroid(self.position.x, self.position.y, radius)
two = Asteroid(self.position.x, self.position.y, radius)
one.velocity = one_angle * 1.2
two.velocity = two_angle * 1.2