-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathFloatImage.h
More file actions
243 lines (188 loc) · 6 KB
/
FloatImage.h
File metadata and controls
243 lines (188 loc) · 6 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
// This code is in the public domain -- castanyo@yahoo.es
#ifndef NV_IMAGE_FLOATIMAGE_H
#define NV_IMAGE_FLOATIMAGE_H
//#include <nvcore/Debug.h>
//#include <nvcore/Containers.h> // clamp
//#include <nvimage/nvimage.h>
#include <algorithm>
class Filter;
class Kernel1;
class Kernel2;
class PolyphaseKernel;
#define uint unsigned int
/// Clamp between two values.
template <typename T>
inline const T & clamp(const T & x, const T & a, const T & b)
{
return std::min(std::max(x, a), b);
}
inline float lerp(float f0, float f1, float t)
{
const float s = 1.0f - t;
return f0 * s + f1 * t;
}
/// Multicomponent floating point image class.
class FloatImage
{
public:
enum WrapMode {
WrapMode_Clamp,
WrapMode_Repeat,
WrapMode_Mirror
};
FloatImage();
// FloatImage(const Image * img);
virtual ~FloatImage();
/** @name Conversion. */
//@{
/*
void initFrom(const Image * img);
Image * createImage(uint base_component = 0, uint num = 4) const;
Image * createImageGammaCorrect(float gamma = 2.2f) const;
*/
//@}
/** @name Allocation. */
//@{
void allocate(uint c, uint w, uint h);
void free(); // Does not clear members.
//@}
/** @name Manipulation. */
//@{
void clear(float f=0.0f);
// void normalize(uint base_component);
void packNormals(uint base_component);
void expandNormals(uint base_component);
void scaleBias(uint base_component, uint num, float scale, float add);
//NVIMAGE_API void clamp(uint base_component, uint num);
void clamp(float low, float high);
void toLinear(uint base_component, uint num, float gamma = 2.2f);
void toGamma(uint base_component, uint num, float gamma = 2.2f);
void exponentiate(uint base_component, uint num, float power);
FloatImage * fastDownSample() const;
FloatImage * downSample(const Filter & filter, WrapMode wm) const;
FloatImage * downSample(const Filter & filter, uint w, uint h, WrapMode wm) const;
//NVIMAGE_API FloatImage * downSample(const Kernel1 & filter, WrapMode wm) const;
//NVIMAGE_API FloatImage * downSample(const Kernel1 & filter, uint w, uint h, WrapMode wm) const;
//@}
float applyKernel(const Kernel2 * k, int x, int y, int c, WrapMode wm) const;
float applyKernelVertical(const Kernel1 * k, int x, int y, int c, WrapMode wm) const;
float applyKernelHorizontal(const Kernel1 * k, int x, int y, int c, WrapMode wm) const;
void applyKernelVertical(const PolyphaseKernel & k, int x, int c, WrapMode wm, float * output) const;
void applyKernelHorizontal(const PolyphaseKernel & k, int y, int c, WrapMode wm, float * output) const;
uint width() const { return m_width; }
uint height() const { return m_height; }
uint componentNum() const { return m_componentNum; }
uint count() const { return m_count; }
/** @name Pixel access. */
//@{
const float * channel(uint c) const;
float * channel(uint c);
const float * scanline(uint y, uint c) const;
float * scanline(uint y, uint c);
void setPixel(float f, uint x, uint y, uint c);
void addPixel(float f, uint x, uint y, uint c);
float pixel(uint x, uint y, uint c) const;
void setPixel(float f, uint idx);
float pixel(uint idx) const;
float sampleNearest(float x, float y, int c, WrapMode wm) const;
float sampleLinear(float x, float y, int c, WrapMode wm) const;
float sampleNearestClamp(float x, float y, int c) const;
float sampleNearestRepeat(float x, float y, int c) const;
float sampleNearestMirror(float x, float y, int c) const;
float sampleLinearClamp(float x, float y, int c) const;
float sampleLinearRepeat(float x, float y, int c) const;
float sampleLinearMirror(float x, float y, int c) const;
//@}
public:
uint index(uint x, uint y) const;
uint indexClamp(int x, int y) const;
uint indexRepeat(int x, int y) const;
uint indexMirror(int x, int y) const;
uint index(int x, int y, WrapMode wm) const;
public:
uint m_width; ///< Width of the texture.
uint m_height; ///< Height of the texture.
uint m_componentNum; ///< Number of components.
uint m_count; ///< Image pixel count.
float * m_mem;
};
/// Get const channel pointer.
inline const float * FloatImage::channel(uint c) const
{
return m_mem + c * m_width * m_height;
}
/// Get channel pointer.
inline float * FloatImage::channel(uint c) {
return m_mem + c * m_width * m_height;
}
/// Get const scanline pointer.
inline const float * FloatImage::scanline(uint y, uint c) const
{
return channel(c) + y * m_width;
}
/// Get scanline pointer.
inline float * FloatImage::scanline(uint y, uint c)
{
return channel(c) + y * m_width;
}
/// Set pixel component.
inline void FloatImage::setPixel(float f, uint x, uint y, uint c)
{
m_mem[(c * m_height + y) * m_width + x] = f;
}
/// Add to pixel component.
inline void FloatImage::addPixel(float f, uint x, uint y, uint c)
{
m_mem[(c * m_height + y) * m_width + x] += f;
}
/// Get pixel component.
inline float FloatImage::pixel(uint x, uint y, uint c) const
{
return m_mem[(c * m_height + y) * m_width + x];
}
/// Set pixel component.
inline void FloatImage::setPixel(float f, uint idx)
{
m_mem[idx] = f;
}
/// Get pixel component.
inline float FloatImage::pixel(uint idx) const
{
return m_mem[idx];
}
inline uint FloatImage::index(uint x, uint y) const
{
return y * m_width + x;
}
inline uint FloatImage::indexClamp(int x, int y) const
{
return ::clamp(y, int(0), int(m_height-1)) * m_width + ::clamp(x, int(0), int(m_width-1));
}
inline int repeat_remainder(int a, int b)
{
if (a >= 0) return a % b;
else return (a + 1) % b + b - 1;
}
inline uint FloatImage::indexRepeat(int x, int y) const
{
return repeat_remainder(y, m_height) * m_width + repeat_remainder(x, m_width);
}
inline uint FloatImage::indexMirror(int x, int y) const
{
x = abs(x);
while (x >= m_width) {
x = m_width + m_width - x - 2;
}
y = abs(y);
while (y >= m_height) {
y = m_height + m_height - y - 2;
}
return index(x, y);
}
inline uint FloatImage::index(int x, int y, WrapMode wm) const
{
if (wm == WrapMode_Clamp) return indexClamp(x, y);
if (wm == WrapMode_Repeat) return indexRepeat(x, y);
/*if (wm == WrapMode_Mirror)*/ return indexMirror(x, y);
}
#endif // NV_IMAGE_FLOATIMAGE_H