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Copy pathGraph.cpp
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299 lines (271 loc) · 7.73 KB
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#include "Graph.h"
#include "DataStructures.h"
#include <queue>
#include <iostream>
namespace tdenum {
Graph::Graph() : numberOfNodes(0), numberOfEdges(0) {}
Graph::Graph(int numberOfNodes) : numberOfNodes(numberOfNodes), numberOfEdges(0),
neighborSets(numberOfNodes) {}
void Graph::addClique(const set<Node>& newClique) {
for (set<Node>::iterator i = newClique.begin(); i != newClique.end(); ++i) {
Node v = *i;
for (set<Node>::iterator j = newClique.begin(); j != newClique.end(); ++j) {
Node u = *j;
if (u < v) {
addEdge(u, v);
}
}
}
}
void Graph::addClique(const vector<Node>& newClique) {
for (vector<Node>::const_iterator i = newClique.begin(); i != newClique.end(); ++i) {
Node v = *i;
for (vector<Node>::const_iterator j = newClique.begin(); j != newClique.end(); ++j) {
Node u = *j;
if (u < v) {
addEdge(u, v);
}
}
}
}
void Graph::addEdge(Node u, Node v) {
if (!isValidNode(u) || !isValidNode(v) || neighborSets[u].count(v)>0) {
return;
}
neighborSets[u].insert(v);
neighborSets[v].insert(u);
numberOfEdges++;
}
void Graph::saturateNodeSets(const set< set<Node> >& s) {
for (set< set<Node> >::iterator i = s.begin(); i != s.end(); ++i) {
addClique(*i);
}
}
// Adds edges that will make the given node sets cliques
void Graph::saturateNodeSets(const set< vector<Node> >& s) {
for (set< vector<Node> >::iterator i = s.begin(); i != s.end(); ++i) {
addClique(*i);
}
}
bool Graph::isValidNode(Node v) const {
if (v<0 || v>=numberOfNodes) {
cout << "Invalid input" << endl;
return false;
}
return true;
}
/*
* Returns the set of nodes in the graph
*/
set<Node> Graph::getNodes() const {
set<Node> nodes;
for (Node i=0; i<numberOfNodes; i++) {
nodes.insert(i);
}
return nodes;
}
/*
* Returns the number of edges in the graph
*/
int Graph::getNumberOfEdges() const {
return numberOfEdges;
}
/*
* Returns the number of nodes in the graph
*/
int Graph::getNumberOfNodes() const {
return numberOfNodes;
}
/*
* Returns the set of neighbors of the given node
*/
const set<Node>& Graph::getNeighbors(Node v) const {
if (!isValidNode(v)) {
cout << "Error: Requesting access to invalid node" << endl;
return neighborSets[0];
}
return neighborSets[v];
}
vector<bool> Graph::getNeighborsMap(Node v) const {
vector<bool> result(numberOfNodes, false);
for (set<Node>::iterator j = neighborSets[v].begin(); j != neighborSets[v].end(); ++j) {
result[*j] = true;
}
return result;
}
/*
* Returns the set of neighbors of nodes in the given node set without returning
* nodes that are in the input node set
*/
NodeSet Graph::getNeighbors(const set<Node>& inputSet) const {
NodeSetProducer neighborsProducer(numberOfNodes);
for (set<Node>::const_iterator i = inputSet.begin(); i != inputSet.end(); ++i) {
Node v = *i;
if (!isValidNode(v)) {
return NodeSet();
}
for (set<Node>::iterator j = neighborSets[v].begin(); j != neighborSets[v].end(); ++j) {
neighborsProducer.insert(*j);
}
}
for (set<Node>::const_iterator i = inputSet.begin(); i != inputSet.end(); ++i) {
neighborsProducer.remove(*i);
}
return neighborsProducer.produce();
}
NodeSet Graph::getNeighbors(const vector<Node>& inputSet) const {
NodeSetProducer neighborsProducer(numberOfNodes);
for (vector<Node>::const_iterator i = inputSet.begin(); i != inputSet.end(); ++i) {
Node v = *i;
if (!isValidNode(v)) {
return NodeSet();
}
for (set<Node>::iterator j = neighborSets[v].begin(); j != neighborSets[v].end(); ++j) {
neighborsProducer.insert(*j);
}
}
for (vector<Node>::const_iterator i = inputSet.begin(); i != inputSet.end(); ++i) {
neighborsProducer.remove(*i);
}
return neighborsProducer.produce();
}
bool Graph::areNeighbors(Node u, Node v) const {
return neighborSets[u].find(v) != neighborSets[u].end();
}
vector<NodeSet> Graph::getComponents(const set<Node>& removedNodes) const {
vector<int> visitedList(numberOfNodes, 0);
for (set<Node>::iterator i = removedNodes.begin(); i != removedNodes.end(); ++i) {
Node v = *i;
if (!isValidNode(v)) {
return vector<NodeSet>();
}
visitedList[v] = -1;
}
int numberOfUnhandeledNodes = numberOfNodes - removedNodes.size();
return getComponentsAux(visitedList, numberOfUnhandeledNodes);
}
vector<NodeSet> Graph::getComponents(const NodeSet& removedNodes) const {
vector<int> visitedList(numberOfNodes, 0);
for (Node v : removedNodes) {
if (!isValidNode(v)) {
return vector<NodeSet>();
}
visitedList[v] = -1;
}
int numberOfUnhandeledNodes = numberOfNodes - removedNodes.size();
return getComponentsAux(visitedList, numberOfUnhandeledNodes);
}
vector<NodeSet> Graph::getComponentsAux(vector<int> visitedList, int numberOfUnhandeledNodes) const {
vector<NodeSet> components;
// Finds a new component in each iteration
while (numberOfUnhandeledNodes > 0) {
queue<Node> bfsQueue;
NodeSetProducer componentProducer(visitedList.size());
// Initialize the queue to contain a node not handled
for (Node i=0; i<numberOfNodes; i++) {
if (visitedList[i]==0) {
bfsQueue.push(i);
visitedList[i]=1;
componentProducer.insert(i);
numberOfUnhandeledNodes--;
break;
}
}
// BFS through the component
while (!bfsQueue.empty()) {
Node v = bfsQueue.front();
bfsQueue.pop();
for (set<Node>::iterator i = neighborSets[v].begin();
i != neighborSets[v].end(); ++i) {
Node u = *i;
if (visitedList[u]==0) {
bfsQueue.push(u);
visitedList[u]=1;
componentProducer.insert(u);
numberOfUnhandeledNodes--;
}
}
}
components.push_back(componentProducer.produce());
}
return components;
}
vector<int> Graph::getComponentsMap(const vector<Node>& removedNodes) const {
vector<int> visitedList(numberOfNodes, 0);
for (vector<Node>::const_iterator i = removedNodes.begin(); i != removedNodes.end(); ++i) {
Node v = *i;
if (!isValidNode(v)) {
return vector<int>();
}
visitedList[v] = -1;
}
int numberOfUnhandeledNodes = numberOfNodes - removedNodes.size();
int currentComponent = 1;
while (numberOfUnhandeledNodes > 0) {
queue<Node> bfsQueue;
// Initialize the queue to contain a node not handled
for (Node i=0; i<numberOfNodes; i++) {
if (visitedList[i]==0) {
bfsQueue.push(i);
visitedList[i]=currentComponent;
numberOfUnhandeledNodes--;
break;
}
}
// BFS through the component
while (!bfsQueue.empty()) {
Node v = bfsQueue.front();
bfsQueue.pop();
for (set<Node>::iterator i = neighborSets[v].begin();
i != neighborSets[v].end(); ++i) {
Node u = *i;
if (visitedList[u]==0) {
bfsQueue.push(u);
visitedList[u]=currentComponent;
numberOfUnhandeledNodes--;
}
}
}
currentComponent++;
}
return visitedList;
}
// Returns the nodes reachable from v after removing removedNodes.
// Uses a BFS from v, where nodes in removedNodes are not processed.
set<Node> Graph::getComponent(Node v, const set<Node>& removedNodes) {
queue<Node> q;
vector<bool> insertedNodes = vector<bool>(numberOfNodes);
set<Node> component;
// Mark removedNodes as inserted to avoid processing them
for (Node removed : removedNodes) {
insertedNodes[removed] = true;
}
// Initialize the BFS with v
component.insert(v);
q.push(v);
insertedNodes[v] = true;
// BFS through the component
while (!q.empty()) {
v = q.front();
q.pop();
const set<Node>& neighbors = getNeighbors(v);
for (Node neighbor : neighbors) {
if (!insertedNodes[neighbor]) {
q.push(neighbor);
insertedNodes[neighbor] = true;
component.insert(neighbor);
}
}
}
return component;
}
void Graph::print() const {
for (Node v=0; v<getNumberOfNodes(); v++) {
cout << v << " has neighbors: {";
for (set<Node>::iterator jt = getNeighbors(v).begin(); jt!=getNeighbors(v).end(); ++jt) {
cout << *jt << " ";
}
cout << "}" << endl;
}
}
} /* namespace tdenum */