Hi, I am referring this project source and it works well, but when I set the GLSurfaceView height bigger than the width, the surface doesn't get render properly. I can see some space covering on top and bottom of the surface, and the particles just get lost when they come under this area.
I tried to modify the line #122 on ParticleRenderer file, and extended height there, which at least improves the situation but not fully.
Any help is appreciate.
Hi, I am referring this project source and it works well, but when I set the GLSurfaceView height bigger than the width, the surface doesn't get render properly. I can see some space covering on top and bottom of the surface, and the particles just get lost when they come under this area.
I tried to modify the line #122 on ParticleRenderer file, and extended height there, which at least improves the situation but not fully.
Any help is appreciate.