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Surface rendering issue #1

@KaushalANS

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@KaushalANS

Hi, I am referring this project source and it works well, but when I set the GLSurfaceView height bigger than the width, the surface doesn't get render properly. I can see some space covering on top and bottom of the surface, and the particles just get lost when they come under this area.

I tried to modify the line #122 on ParticleRenderer file, and extended height there, which at least improves the situation but not fully.

Any help is appreciate.

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