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MeshLoaderObj.h
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51 lines (42 loc) · 1.65 KB
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//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#ifndef MESHLOADER_OBJ
#define MESHLOADER_OBJ
class rcMeshLoaderObj
{
public:
rcMeshLoaderObj();
~rcMeshLoaderObj();
bool load(const char* fileName);
inline const float* getVerts() const { return m_verts; }
inline const float* getNormals() const { return m_normals; }
inline const int* getTris() const { return m_tris; }
inline int getVertCount() const { return m_vertCount; }
inline int getTriCount() const { return m_triCount; }
inline const char* getFileName() const { return m_filename; }
private:
void addVertex(float x, float y, float z, int& cap);
void addTriangle(int a, int b, int c, int& cap);
char m_filename[260];
float* m_verts;
int* m_tris;
float* m_normals;
int m_vertCount;
int m_triCount;
};
#endif // MESHLOADER_OBJ