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Debugging flows #340

@guyisra

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@guyisra

We have rendered the world (partially successfully), yet we seem to sometimes missing tiles (from zoom 13 upwards)

Besides the seed all config, is there another config zoom limitation that could stop the processing (or enqueuing) of tiles? Using tileserver to server directly from the DB I see that the tiles do exist in the DB, so either they weren't enqueued (but since the high zoom levels are processed from the rawr tiles it's harder to debug) or something else happened.

  1. Is there a config to limit zoom level processing?
  2. What is the recommended flow to debug the processing of high zoom tiles?

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