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This repository was archived by the owner on Jun 9, 2023. It is now read-only.
Hi there,
And thank you for the great work you've done. I use UnityOSC a lot !
I'd like to know, when i instantiate a prefab that set a message handler, if i have to remove this handler in some way when i destroy this prefab ?
Some kind of a osc.RemoveAddressHandler() .... ?