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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>Box2d - by Pixel Lab</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<link rel="stylesheet" type="text/css" href="styles.css" />
<script src='http://ajax.googleapis.com/ajax/libs/jquery/1.5.0/jquery.min.js'></script>
<script src='js/closure/closure/goog/base.js'></script>
<script src='js/deps.js'></script>
<script src='js/demo/application.js'></script>
</head>
<body>
<div id="container">
<canvas width='500' height='310'></canvas>
<div id='tools'>
<div>
<input id='fps_limit' type='checkbox'/>
<label for='fps_limit'>Limit to 60fps</label>
</div>
<div id="fps"></div>
<em>Click to add items</em>
</div>
<div id="buttons">
<button id="previous">Previous</button>
<button id="reload">Reload</button>
<button id="next">Next</button>
</div>
<div id="info">
<p>This is a clone of a <a href="http://box2d-js.sourceforge.net/">box2d javascript engine</a> which is a clone of the <a href="http://www.box2d.org/">box2d C++ library</a>.</p>
<p><a href="http://thinkpixellab.com">PixelLab</a> modified the library to use Google's <a href="http://code.google.com/closure/compiler/">Closure Javascript Compiler</a> for great compression--with the added benefit of compile-time checking. (We found a lot of bugs in the original javascript).</p>
<p>It's being used in <a href="http://agent8ball.com">Agent 8 Ball</a>, an HTML5 showcase pool game.</p>
<p>Check out the source, fork, patch, etc on <a href="http://github.com/thinkpixellab/box2d">Github</a>.</p>
</div>
</div>
</body>
</html>