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player.py
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71 lines (59 loc) · 2.19 KB
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import pygame
import os.path
class Player(pygame.sprite.Sprite):
lives = 0
change_x = 20
change_y = 20
max_height = 0
max_width = 0
rect = None
image_player_dead = None
image_player_right = None
image_player_left = None
sound_player_start = None
sound_player_dead = None
sound_player_change_dir = None
direction = "left"
def __init__(self, screen, pos_x, pos_y):
pygame.sprite.Sprite.__init__(self)
base_path = os.path.dirname(__file__)
self.image_player_left = pygame.image.load(os.path.join(base_path, "Graphics/", "player_left.png"))
self.image_player_right = pygame.transform.flip(self.image_player_left, 1, 0)
self.sound_player_dead = pygame.mixer.Sound(os.path.join(base_path, "Sound/" "sfx/", "Drop.wav"))
self.sound_player_change_dir = pygame.mixer.Sound(os.path.join(base_path, "Sound/", "sfx", "player_dir_change.wav"))
self.image = self.image_player_left
self.rect = self.image.get_rect()
self.rect.x = pos_x
self.rect.y = pos_y
self.max_height = screen.get_height()
self.max_width = screen.get_width()
def change_sppeed(self, x, y):
self.change_x = x
self.change_y = y
def player_hit(self):
self.sound_player_dead.play()
def player_change_dir(self):
self.sound_player_change_dir.play()
def __change_player_dir(self, direction):
if direction == "left":
self.image = self.image_player_left
else:
self.image = self.image_player_right
def player_dead(self):
self.image = self.image_player_dead
def go_right(self):
self.sound_player_change_dir.play()
self.direction = "right"
if self.rect.right + self.change_x <= self.max_width:
self.rect.x += self.change_y
else:
self.rect.x = self.max_width - self.rect.width
def go_left(self):
self.sound_player_change_dir.play()
self.direction = "left"
if self.rect.left - self.change_x >= 0:
self.rect.x -= self.change_x
else:
self.rect.x = 0
def update(self):
self.__change_player_dir(self.direction)