AFAIK the SSEClient object is supposed to raise StopIteration when chat closes, which I'd think should happen when the livestream ends, but this never occurs, or at least not in my tests. Getting the next chat message will just hang forever after the stream is over.
AFAIK the SSEClient object is supposed to raise StopIteration when chat closes, which I'd think should happen when the livestream ends, but this never occurs, or at least not in my tests. Getting the next chat message will just hang forever after the stream is over.