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MoveCollection.cs
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125 lines (111 loc) · 2.96 KB
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/*
* Copyright (c) 2007 Philipp Garcia (phil@gotraxx.org)
*
* This file is part of GoTraxx (www.gotraxx.org).
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* This license governs use of the accompanying software. If you use the software, you
* accept this license. If you do not accept the license, do not use the software.
*
* Permission is granted to anyone to use this software for any noncommercial purpose,
* and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that
* you wrote the original software.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. If you bring a patent claim against the original author or any contributor over
* patents that you claim are infringed by the software, your patent license from
* such contributor to the software ends automatically.
*
* 4. This software may not be used in whole, nor in part, to enter any competition
* without written permission from the original author.
*
* 5. This notice may not be removed or altered from any source distribution.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace GoTraxx
{
class MoveCollection
{
protected List<int> Moves;
protected int[] Values;
public int Count
{
get
{
return Moves.Count;
}
}
public MoveCollection(int boardSize)
{
Moves = new List<int>();
Values = new int[boardSize * boardSize+1];
}
public void Clear()
{
Moves.Clear();
}
public void AddMove(int move)
{
Moves.Add(move);
Values[move+1] = 0;
}
public void AddMove(int move, int value)
{
Moves.Add(move);
Values[move + 1] = value;
}
public void AddValue(int move, int value)
{
Values[move + 1] += value;
}
public void MaxValue(int move, int value)
{
if (Values[move + 1] < value)
Values[move + 1] = value;
}
public void Sort()
{
int lSize = Moves.Count;
// This is the bubble sort
for (int a = 1; a < lSize; a++)
for (int b = lSize - 1; b >= a; b--)
{
if (Values[Moves[b - 1] + 1] < Values[Moves[b] + 1])
{ // if out of order
// exchange elements
int t = Moves[b - 1];
Moves[b - 1] = Moves[b];
Moves[b] = t;
}
}
}
public List<int> UnSorted
{
get
{
return Moves;
}
}
public List<int> Sorted
{
get
{
Sort();
return Moves;
}
}
}
}