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uint8_t patternBrightness = 255; // brightness of the pattern (0-255) -> will be scaled by global brightness, example: brightness = 128 and patternBrightness = 180 -> resulting brightness = 90 (256 * 128/256 * 180/256)
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// Nessi anpassung Heligkeit
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// in % (ALT)
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// uint8_t patternBrightness = 0.9 * brightness; // brightness of the pattern (0-255) // Nessi 0.7 entspricht 70%
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// wie Uhr (NEU)
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uint8_t patternBrightness = 180; // Helligkeit des Musters (0-255) -> wird mit der globalen Helligkeit skaliert, Beispiel: Helligkeit = 128 und Musterhelligkeit = 180 -> resultierende Helligkeit = 90 (256 * 128/256 * 180/256)
uint8_t patternBrightness = 255; // brightness of the pattern (0-255) -> will be scaled by global brightness, example: brightness = 128 and patternBrightness = 180 -> resulting brightness = 90 (256 * 128/256 * 180/256)
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uint8_t green = 255; // green color value (0-255)
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uint8_t blue = 0; // blue color value (0-255)
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// Nessi anpassung Heligkeit
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// in % (ALT)
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// uint8_t patternBrightness = 0.9 * brightness; // brightness of the pattern (0-255) // Nessi 0.7 entspricht 70%
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// wie Uhr (NEU)
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uint8_t patternBrightness = 180; // Helligkeit des Musters (0-255) -> wird mit der globalen Helligkeit skaliert, Beispiel: Helligkeit = 128 und Musterhelligkeit = 180 -> resultierende Helligkeit = 90 (256 * 128/256 * 180/256)
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