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Regression in Impstation markings shader change after nubody merge #750

@little-meow-meow

Description

@little-meow-meow

What version did the issue occur in?

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Description

private void ApplyMarkings(Entity<VisualOrganMarkingsComponent> ent, EntityUid target)
{
var applied = new List<Marking>();
foreach (var marking in AllMarkings(ent))
{
if (!_marking.TryGetMarking(marking, out var proto))
continue;
if (!_sprite.LayerMapTryGet(target, proto.BodyPart, out var index, true))
continue;
for (var i = 0; i < proto.Sprites.Count; i++)
{
var sprite = proto.Sprites[i];
DebugTools.Assert(sprite is SpriteSpecifier.Rsi);
if (sprite is not SpriteSpecifier.Rsi rsi)
continue;
var layerId = $"{proto.ID}-{rsi.RsiState}";
if (!_sprite.LayerMapTryGet(target, layerId, out _, false))
{
var layer = _sprite.AddLayer(target, sprite, index + i + 1);
_sprite.LayerMapSet(target, layerId, layer);
_sprite.LayerSetSprite(target, layerId, rsi);
}
if (marking.MarkingColors is not null && i < marking.MarkingColors.Count)
_sprite.LayerSetColor(target, layerId, marking.MarkingColors[i]);
else
_sprite.LayerSetColor(target, layerId, Color.White);
}
applied.Add(marking);
}
ent.Comp.AppliedMarkings = applied;
}

Lost Impstation's markings shader change from #146

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a

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