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Collector.cpp
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132 lines (119 loc) · 2.92 KB
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#include "Collector.h"
#include "Portnums.h"
Collector::Collector(Swag* theSwagIn, UINT32 BotFloorOpenSwitch, UINT32 BotFloorCloseSwitch, UINT32 bucketThingy) {
theSwag = theSwagIn;
BottomFloorOpenSwitch = new DigitalInput(BotFloorOpenSwitch);
BottomFloorCloseSwitch = new DigitalInput(BotFloorCloseSwitch);
bucketStatusSwitch = new DigitalInput(bucketThingy);
FloorDrive = new Relay(FloorMotorRelay);
ServoLockRight = new Servo(IrisServoRightPort);
ServoLockLeft = new Servo(IrisServoLeftPort);
AllPurposeTimer = new Timer();
AllPurposeTimer->Start();
}
void Collector::Init(){
CS = ST::READY;
lockingServos = closingFloor = openingFloor = false;
}
bool Collector::doneDropping(){
return CS == ST::READY || CS == ST::FLOOR_CLOSE || CS == ST::SERVOS_UNLOCK;
}
void Collector::manualMode(bool mode){
if(mode) manual = true;
else manual = false;
}
void Collector::manualFloorControl(int direction){
if (manual) {
if (direction > 0) openFloor();
else if (direction < 0) closeFloor();
else stopFloor();
}
}
string Collector::getState(){
switch(CS){
case ST::READY: return "READY"; break;
case ST::SERVOS_LOCK: return "SERVOS_LOCK"; break;
case ST::FLOOR_OPEN: return "FLOOR_OPEN"; break;
case ST::FLOOR_WAIT: return "FLOOR_WAIT"; break;
case ST::FLOOR_CLOSE: return "FLOOR_CLOSE"; break;
case ST::SERVOS_UNLOCK: return "SERVOS_UNLOCK"; break;
default: return "wat"; break;
}
}
void Collector::dropDisc(){
if (CS == ST::READY) {
CS = ST::SERVOS_LOCK;
AllPurposeTimer->Reset();
theSwag->DropFrisbee();
}
}
static const float servoUnlockTime = 0.2;
static const float servoLockTime = 0.2;
static const float floorWaitTime = 0.1;
void Collector::Idle(){
switch (CS) {
case ST::READY:
break;
case ST::SERVOS_LOCK:
lockServos();
stopFloor();
if (AllPurposeTimer->HasPeriodPassed(servoLockTime)) {
CS = ST::FLOOR_OPEN;
}
break;
case ST::FLOOR_OPEN:
openFloor();
if (isFloorOpen()) {
CS = ST::FLOOR_WAIT;
AllPurposeTimer->Reset();
}
break;
case ST::FLOOR_WAIT:
stopFloor();
if (AllPurposeTimer->HasPeriodPassed(floorWaitTime)) {
CS = ST::FLOOR_CLOSE;
}
break;
case ST::FLOOR_CLOSE:
closeFloor();
if (isFloorClosed()) {
CS = ST::SERVOS_UNLOCK;
AllPurposeTimer->Reset();
}
break;
case ST::SERVOS_UNLOCK:
unlockServos();
stopFloor();
if (AllPurposeTimer->HasPeriodPassed(servoUnlockTime)) {
CS = ST::READY;
}
break;
}
if (lockingServos) {
ServoLockRight->Set(1);
ServoLockLeft->Set(0);
}
else {
ServoLockRight->Set(0);
ServoLockLeft->Set(1);
}
if (closingFloor) {
if (isFloorClosed()) {
FloorDrive->Set(Relay::kOff);
closingFloor = false;
}
else FloorDrive->Set(Relay::kReverse);
}
else if (openingFloor) {
if (BottomFloorOpenSwitch->Get()) {
openingFloor = false;
FloorDrive->Set(Relay::kOff);
}
else FloorDrive->Set(Relay::kForward);
}
else {
FloorDrive->Set(Relay::kOff);
}
}
void Collector::Disable(){
}