Skip to content

Enable Errosion and Rivers #4

@tarTG

Description

@tarTG

Somewhere in the platec code is an erosion and river building function, which is disabled at the moment.
There should be an option to enable/disable it during runtime and adjust it.

The erosion is maybe just a bilinear filter. This could be implemented in a shader.

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions