Somewhere in the platec code is an erosion and river building function, which is disabled at the moment.
There should be an option to enable/disable it during runtime and adjust it.
The erosion is maybe just a bilinear filter. This could be implemented in a shader.
Somewhere in the platec code is an erosion and river building function, which is disabled at the moment.
There should be an option to enable/disable it during runtime and adjust it.
The erosion is maybe just a bilinear filter. This could be implemented in a shader.