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54 lines (40 loc) · 1.31 KB
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//
// main.cpp
// OpenglLearn
//
// Created by AceTian on 2017/9/6.
// Copyright (c) 2017 AceTian. All rights reserved.
//
#include "src/Init/InitGlfw.h"
#include "src/Rendering/Models/Cube.h"
#include "src/Rendering/Models/CubeIndexed.h"
#include "src/Rendering/Models/Model.h"
#include "src/Rendering/Label.h"
#include "src/Engine.h"
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
#include <string>
#include "src/Managers/ShaderManager.h"
using namespace std;
using namespace BasicEngine;
using namespace Rendering;
using namespace Models;
using namespace Managers;
int main(int argc, const char * argv[]) {
Engine* engine = new Engine();
WindowInfo windowInfo = engine->GetWindowInfo();
float width = windowInfo.width;
float height = windowInfo.height;
CubeIndexed* cube = new CubeIndexed();
cube->SetProgram( ShaderManager::getInstance()->GetShader( "cube" ) );
cube->Create();
Model* model1 = new Model(std::string(string(ROOTPATH) + "res/crystal_maiden/crystal_maiden_econ.fbx"));
model1->SetScale(glm::vec3(0.2f, 0.2f, 0.2f));
model1->SetProgram(ShaderManager::getInstance()->GetShader("texture"));
engine->GetModelsManager()->AddModel("cube", cube);
engine->GetModelsManager()->AddModel("model", model1);
engine->Run();
delete engine;
return 0;
}