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Copy path225_Implement_Stack_Using_Queues.go
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225_Implement_Stack_Using_Queues.go
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70 lines (53 loc) · 1.34 KB
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type MyStack struct {
Stack []int
}
/** Initialize your data structure here. */
func Constructor() MyStack {
p := &MyStack{}
return *p
}
func (this *MyStack) Push_to_back(x int) {
this.Stack = append(this.Stack, x)
}
func (this *MyStack) Pop_from_front()int {
head := this.Stack[0]
this.Stack = this.Stack[1:len(this.Stack)]
return head
}
func (this *MyStack) Size()int {
return len(this.Stack)
}
func (this *MyStack) Is_empty()bool {
return len(this.Stack) == 0
}
/** Push element x onto stack. */
func (this *MyStack) Push(x int) {
this.Push_to_back(x)
}
/** Removes the element on top of the stack and returns that element. */
func (this *MyStack) Pop() int {
size := this.Size()
for i := 0; i < size-1; i++ {
x := this.Pop_from_front()
this.Push_to_back(x)
}
return this.Pop_from_front()
}
/** Get the top element. */
func (this *MyStack) Top() int {
x := this.Pop()
this.Push_to_back(x)
return x
}
/** Returns whether the stack is empty. */
func (this *MyStack) Empty() bool {
return this.Is_empty()
}
/**
* Your MyStack object will be instantiated and called as such:
* obj := Constructor();
* obj.Push(x);
* param_2 := obj.Pop();
* param_3 := obj.Top();
* param_4 := obj.Empty();
*/