From 2df10d378fa242e992fd9a70f53ec5c03fd9dbaa Mon Sep 17 00:00:00 2001 From: AlexanderGroeger <46076580+AlexanderGroeger@users.noreply.github.com> Date: Fri, 12 Apr 2024 14:47:36 -0400 Subject: [PATCH] fixed shader validation error This was an issue from using varying color widths across shaders (vec3 vs vec4). This change corrects the problem. --- PyIGL_viewer/shaders/per_vertex_color.frag | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/PyIGL_viewer/shaders/per_vertex_color.frag b/PyIGL_viewer/shaders/per_vertex_color.frag index be607b3..aaf952a 100644 --- a/PyIGL_viewer/shaders/per_vertex_color.frag +++ b/PyIGL_viewer/shaders/per_vertex_color.frag @@ -1,8 +1,8 @@ #version 330 -in vec4 color; +in vec3 color; -out vec4 outputColor; +out vec3 outputColor; void main() { outputColor = color;