The current logic of running the death event is dependent solely on storage.time_until_event.
Prior iterations had used a delta_acc or the inclusion to only advance the timer when a valid player is found (which is currently only done when a player joins).
Consideration of how 1 / game.speed may effect save timing would also need to be reviewed, and whether it advances when the game is paused.
The current logic of running the death event is dependent solely on
storage.time_until_event.Prior iterations had used a
delta_accor the inclusion to only advance the timer when a valid player is found (which is currently only done when a player joins).Consideration of how1 / game.speedmay effect save timing would also need to be reviewed, and whether it advances when the game is paused.