The typical Matrix UX for room upgrades is to visually disable sending any new messages to a room. The room itself gets terminated with a tombstone event. And the user is prompted to join the new room. This is an experience unique to Matrix, so I'd like to figure out a way to make that experience as clear as possible for users.
The typical Matrix UX for room upgrades is to visually disable sending any new messages to a room. The room itself gets terminated with a tombstone event. And the user is prompted to join the new room. This is an experience unique to Matrix, so I'd like to figure out a way to make that experience as clear as possible for users.