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Skill.c
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1146 lines (993 loc) · 35.6 KB
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#include "TwistedFables.h"
int8_t add_card_to_starting(player *P,int16_t card_id ,int16_t combo_cardid ,int16_t lv){
P->starting[P->starting_size] = card_id;
P->combo_basic[P->starting_size] = combo_cardid;
P->starting_lv[P->starting_size] = lv;
P->clone[P->starting_size]=0;
P->starting_size++;
return 0;
}
bool is_kaguya_defense_card(int id){
return id == 74 || id == 75 || id == 76;
}
void remove_card_interactively(player* p) {
if (p->hands <= 0) return;
printf("請選擇要移除的手牌(0 ~ %d):\n", p->hands - 1);
for (int i = 0; i < p->hands; i++) {
printf("[%d] 卡片名稱: %s (ID: %d)\n", i, p->hands_card[i].cardname, p->hands_card[i].cardcode);
}
int select = 0;
scanf("%d", &select);
if (select < 0 || select >= p->hands) {
printf("選擇錯誤,取消移除。\n");
return;
}
int removed_id = p->hands_card[select].cardcode;
remove_card_from_hand(p, select);
printf("你移除了卡片 ID %d。\n", removed_id);
}
void remove_card_from_deck_index(player* p, int index) {
if (index < 0 || index >= p->deck.SIZE) return;
for (int i = index; i < p->deck.SIZE - 1; i++) {
p->deck.array[i] = p->deck.array[i + 1];
}
p->deck.SIZE--;
}
int8_t startingskill(player* you ,player *P,int16_t card_id,int16_t lv ){
if(card_id == 14){
if(you->armor !=0 ){
if(range_counter(you,P,1) == 1){
deal_damage(you, P, 2);
}
}
}else if(card_id == 15){
if(you->armor !=0 ){
if(range_counter(you,P,2) == 1){
deal_damage(you, P, 4);
}
}
}else if(card_id == 16){
if(you->armor !=0 ){
if(range_counter(you,P,3) == 1){
deal_damage(you, P, 6);
}
}
}else if(card_id == 45){
draw_card( 6-you->sleep_hp, you);
you->sleep_hp = -2;
}
else if(card_id == 78){
if(range_counter(you, P, 4) == 0){
deal_damage(you, P, 4);
}
}
else if(card_id == 79){
if(range_counter(you, P, 4) == 0){
deal_damage(you, P, 6);
}
}
else if(card_id == 82){
move_adjacent_to_player(P, you);
deal_damage(you, P, 3);
}else if(card_id == 154){ // 暴風前夕
if(you->qi < 12) { // 假設氣的上限是12
you->qi++;
printf("暴風前夕觸發,%s 獲得1點氣,目前:%d\n", you->charname, you->qi);
}
}
return 0;
}
int8_t use_Ult(player* you,player *P,int16_t card_id , int8_t *damage_output , int8_t *armor_output, int8_t mode ,vector (*skillBuyDeck)[3],vector (*basicBuyDeck)[3],int8_t BotOn){
int8_t Right_MAX;
if(mode ==1){
Right_MAX = 9;
}else{
Right_MAX = 11;
}
int8_t way = 0;
if(you->coordinate - P->coordinate < 0){
way = 1;//右
}else{
way = -1;//左
}
if(card_id == 20){
system("clear");
card cardtemp1;
if(skillBuyDeck[P->num][0].SIZE >0)Card_Define(skillBuyDeck[you->num][0].array[skillBuyDeck[you->num][0].SIZE-1], &cardtemp1);
card cardtemp2;
if(skillBuyDeck[P->num][1].SIZE >0)Card_Define(skillBuyDeck[you->num][1].array[skillBuyDeck[you->num][1].SIZE-1], &cardtemp2);
card cardtemp3;
if(skillBuyDeck[P->num][2].SIZE >0)Card_Define(skillBuyDeck[you->num][2].array[skillBuyDeck[you->num][2].SIZE-1], &cardtemp3);
printf_skill_shop(you->num);
if(skillBuyDeck[you->num][0].SIZE == 0 && skillBuyDeck[you->num][1].SIZE == 0 && skillBuyDeck[you->num][2].SIZE == 0 ){
return 0;
}
int8_t cc =-1;
printf("請輸入你要升級的技能:") ;
if(BotOn == 1 && (P->num == 1 || P->num == 3) ){
cc = botChoice(0,1,3,0);
}else{
scanf("%hhd",&cc);
}
switch(cc){
case 1: // 攻擊
if(skillBuyDeck[you->num][0].SIZE == 0){
printf("此卡已經賣光了\n") ;
}else{
pushbackVector(&you->discard, skillBuyDeck[you->num][0].array[skillBuyDeck[you->num][0].SIZE-1]);
skillBuyDeck[you->num][0].array[skillBuyDeck[you->num][0].SIZE-1] = 0;
skillBuyDeck[you->num][0].SIZE--;
if(skillBuyDeck[you->num][0].SIZE != 0){
if(skillBuyDeck[P->num][0].SIZE >0)Card_Define(skillBuyDeck[you->num][0].array[skillBuyDeck[you->num][0].SIZE-1], &cardtemp1);
if(cardtemp1.cost == 0){
you->passive[you->passive_n] = skillBuyDeck[you->num][0].array[skillBuyDeck[you->num][0].SIZE-1];
skillBuyDeck[you->num][0].array[skillBuyDeck[you->num][0].SIZE-1] = 0;
skillBuyDeck[you->num][0].SIZE--;
you->passive_n++;
if(skillBuyDeck[P->num][0].SIZE >0)Card_Define(skillBuyDeck[you->num][0].array[skillBuyDeck[you->num][0].SIZE-1], &cardtemp1);
}
}
if(skillBuyDeck[you->num][0].SIZE != 0){
if(skillBuyDeck[P->num][0].SIZE >0)Card_Define(skillBuyDeck[you->num][0].array[skillBuyDeck[you->num][0].SIZE-1], &cardtemp1);
pushbackVector(&you->discard, skillBuyDeck[you->num][0].array[skillBuyDeck[you->num][0].SIZE-1]);
skillBuyDeck[you->num][0].array[skillBuyDeck[you->num][0].SIZE-1] = 0;
skillBuyDeck[you->num][0].SIZE--;
}
if(skillBuyDeck[you->num][0].SIZE != 0){
if(skillBuyDeck[P->num][0].SIZE >0)Card_Define(skillBuyDeck[you->num][0].array[skillBuyDeck[you->num][0].SIZE-1], &cardtemp1);
if(cardtemp1.cost == 0){
you->passive[you->passive_n] = skillBuyDeck[you->num][0].array[skillBuyDeck[you->num][0].SIZE-1];
skillBuyDeck[you->num][0].array[skillBuyDeck[you->num][0].SIZE-1] = 0;
skillBuyDeck[you->num][0].SIZE--;
you->passive_n++;
if(skillBuyDeck[P->num][0].SIZE >0)Card_Define(skillBuyDeck[you->num][0].array[skillBuyDeck[you->num][0].SIZE-1], &cardtemp1);
}
}
}
break;
case 2: // 防禦
if(skillBuyDeck[you->num][1].SIZE == 0){
printf("此卡已經賣光了\n") ;
}else{
pushbackVector(&you->discard, skillBuyDeck[you->num][1].array[skillBuyDeck[you->num][1].SIZE-1]);
skillBuyDeck[you->num][1].array[skillBuyDeck[you->num][1].SIZE-1] = 0;
skillBuyDeck[you->num][1].SIZE--;
if(skillBuyDeck[you->num][1].SIZE != 0){
if(skillBuyDeck[P->num][1].SIZE >0)Card_Define(skillBuyDeck[you->num][1].array[skillBuyDeck[you->num][1].SIZE-1], &cardtemp2);
if(cardtemp2.cost == 0){
you->passive[you->passive_n] = skillBuyDeck[you->num][1].array[skillBuyDeck[you->num][0].SIZE-1];
skillBuyDeck[you->num][1].array[skillBuyDeck[you->num][1].SIZE-1] = 0;
skillBuyDeck[you->num][1].SIZE--;
you->passive_n++;
if(skillBuyDeck[P->num][1].SIZE >0)Card_Define(skillBuyDeck[you->num][1].array[skillBuyDeck[you->num][1].SIZE-1], &cardtemp2);
}
}
if(skillBuyDeck[you->num][1].SIZE != 0){
if(skillBuyDeck[P->num][1].SIZE >0)Card_Define(skillBuyDeck[you->num][1].array[skillBuyDeck[you->num][1].SIZE-1], &cardtemp2);
pushbackVector(&you->discard, skillBuyDeck[you->num][1].array[skillBuyDeck[you->num][1].SIZE-1]);
skillBuyDeck[you->num][1].array[skillBuyDeck[you->num][1].SIZE-1] = 0;
skillBuyDeck[you->num][1].SIZE--;
}
if(skillBuyDeck[you->num][1].SIZE != 0){
if(skillBuyDeck[P->num][1].SIZE >0)Card_Define(skillBuyDeck[you->num][1].array[skillBuyDeck[you->num][1].SIZE-1], &cardtemp2);
if(cardtemp2.cost == 0){
you->passive[you->passive_n] = skillBuyDeck[you->num][1].array[skillBuyDeck[you->num][0].SIZE-1];
skillBuyDeck[you->num][1].array[skillBuyDeck[you->num][1].SIZE-1] = 0;
skillBuyDeck[you->num][1].SIZE--;
you->passive_n++;
if(skillBuyDeck[P->num][1].SIZE >0)Card_Define(skillBuyDeck[you->num][1].array[skillBuyDeck[you->num][1].SIZE-1], &cardtemp2);
}
}
}
break;
case 3: // 移動
if(skillBuyDeck[you->num][2].SIZE == 0){
printf("此卡已經賣光了\n") ;
}else{
pushbackVector(&you->discard, skillBuyDeck[you->num][2].array[skillBuyDeck[you->num][2].SIZE-1]);
skillBuyDeck[you->num][2].array[skillBuyDeck[you->num][2].SIZE-1] = 0;
skillBuyDeck[you->num][2].SIZE--;
if(skillBuyDeck[you->num][2].SIZE != 0){
if(skillBuyDeck[you->num][2].SIZE >0)Card_Define(skillBuyDeck[you->num][2].array[skillBuyDeck[you->num][2].SIZE-1], &cardtemp3);
if(cardtemp3.cost == 0){
you->passive[you->passive_n] = skillBuyDeck[you->num][1].array[skillBuyDeck[you->num][0].SIZE-1];
skillBuyDeck[you->num][2].array[skillBuyDeck[you->num][2].SIZE-1] = 0;
skillBuyDeck[you->num][2].SIZE--;
you->passive_n++;
if(skillBuyDeck[you->num][2].SIZE >0)Card_Define(skillBuyDeck[you->num][2].array[skillBuyDeck[you->num][2].SIZE-1], &cardtemp2);
}
}
if(skillBuyDeck[you->num][2].SIZE != 0){
if(skillBuyDeck[you->num][2].SIZE >0)Card_Define(skillBuyDeck[you->num][2].array[skillBuyDeck[you->num][2].SIZE-1], &cardtemp3);
pushbackVector(&you->discard, skillBuyDeck[you->num][2].array[skillBuyDeck[you->num][2].SIZE-1]);
skillBuyDeck[you->num][2].array[skillBuyDeck[you->num][2].SIZE-1] = 0;
skillBuyDeck[you->num][2].SIZE--;
}
if(skillBuyDeck[you->num][2].SIZE != 0){
if(skillBuyDeck[you->num][2].SIZE >0)Card_Define(skillBuyDeck[you->num][2].array[skillBuyDeck[you->num][2].SIZE-1], &cardtemp3);
if(cardtemp3.cost == 0){
you->passive[you->passive_n] = skillBuyDeck[you->num][1].array[skillBuyDeck[you->num][0].SIZE-1];
skillBuyDeck[you->num][2].array[skillBuyDeck[you->num][2].SIZE-1] = 0;
skillBuyDeck[you->num][2].SIZE--;
you->passive_n++;
if(skillBuyDeck[you->num][2].SIZE >0)Card_Define(skillBuyDeck[you->num][2].array[skillBuyDeck[you->num][2].SIZE-1], &cardtemp2);
}
}
}
break;
default:
printf("不存在此選項\n");
break;
}
return 0;
}else if(card_id == 21){
if(you->RedUlt.action == 0){
*damage_output = you->RedUlt.atk;
*armor_output = you->RedUlt.def;
}else if(you->RedUlt.action == 1){
int8_t a , b =-100;
use_skill(you,P,you->RedUlt.cardid , &a ,& b, you->RedUlt.spel_buy ,you->RedUlt.bas_buy , mode,BotOn);
you->clone[you->starting_size-1]=1;
*damage_output = you->RedUlt.atk;
*armor_output = you->RedUlt.def;
}else if(you->RedUlt.action == 2){
if(you->Redhoodsave[0]==-2 ||you->Redhoodsave[1]==-2 ||you->Redhoodsave[2]==-2 ){
Redhoodsavefile(you,BotOn);
}
}else if(you->RedUlt.action == 4){
card cardtemp1;
if(skillBuyDeck[you->num][0].SIZE >0)Card_Define(skillBuyDeck[you->num][0].array[skillBuyDeck[you->num][0].SIZE-1], &cardtemp1);
card cardtemp2;
if(skillBuyDeck[you->num][1].SIZE >0)Card_Define(skillBuyDeck[you->num][1].array[skillBuyDeck[you->num][1].SIZE-1], &cardtemp2);
card cardtemp3;
if(skillBuyDeck[you->num][2].SIZE >0)Card_Define(skillBuyDeck[you->num][2].array[skillBuyDeck[you->num][2].SIZE-1], &cardtemp3);
int8_t cc = you->RedUlt.spel_buy;
switch(cc){
case 1: // 攻擊
if(skillBuyDeck[you->num][0].SIZE == 0){
printf("此卡已經賣光了\n") ;
}else{
pushbackVector(&you->discard, skillBuyDeck[you->num][0].array[skillBuyDeck[you->num][0].SIZE-1]);
skillBuyDeck[you->num][0].array[skillBuyDeck[you->num][0].SIZE-1] = 0;
skillBuyDeck[you->num][0].SIZE--;
Card_Define(skillBuyDeck[you->num][0].array[skillBuyDeck[you->num][0].SIZE-1], &cardtemp1);
if(cardtemp1.cost == 0){
you->passive[you->passive_n] = skillBuyDeck[you->num][0].array[skillBuyDeck[you->num][0].SIZE-1];
skillBuyDeck[you->num][0].array[skillBuyDeck[you->num][0].SIZE-1] = 0;
skillBuyDeck[you->num][0].SIZE--;
if(skillBuyDeck[you->num][0].SIZE <=0) skillBuyDeck[you->num][0].SIZE = 0;
you->passive_n++;
if(skillBuyDeck[you->num][0].SIZE >0)Card_Define(skillBuyDeck[you->num][0].array[skillBuyDeck[you->num][0].SIZE-1], &cardtemp1);
}
printf_skill_shop(you->num);
}
break;
case 2: // 防禦
if(skillBuyDeck[you->num][1].SIZE == 0){
printf("此卡已經賣光了\n") ;
}else{
pushbackVector(&you->discard, skillBuyDeck[you->num][1].array[skillBuyDeck[you->num][1].SIZE-1]);
skillBuyDeck[you->num][1].array[skillBuyDeck[you->num][1].SIZE-1] = 0;
skillBuyDeck[you->num][1].SIZE--;
Card_Define(skillBuyDeck[you->num][1].array[skillBuyDeck[you->num][1].SIZE-1], &cardtemp2);
if(cardtemp2.cost == 0){
you->passive[you->passive_n] = skillBuyDeck[you->num][1].array[skillBuyDeck[you->num][1].SIZE-1];
skillBuyDeck[you->num][1].array[skillBuyDeck[you->num][1].SIZE-1] = 0;
skillBuyDeck[you->num][1].SIZE--;
if(skillBuyDeck[you->num][1].SIZE <=0) skillBuyDeck[you->num][1].SIZE = 0;
you->passive_n++;
if(skillBuyDeck[you->num][1].SIZE >0)Card_Define(skillBuyDeck[you->num][1].array[skillBuyDeck[you->num][1].SIZE-1], &cardtemp2);
}
printf_skill_shop(you->num);
}
break;
case 3: // 移動
if(skillBuyDeck[you->num][2].SIZE == 0){
printf("此卡已經賣光了\n") ;
}else{
pushbackVector(&you->discard, skillBuyDeck[you->num][2].array[skillBuyDeck[you->num][2].SIZE-1]);
skillBuyDeck[you->num][2].array[skillBuyDeck[you->num][2].SIZE-1] = 0;
skillBuyDeck[you->num][2].SIZE--;
Card_Define(skillBuyDeck[you->num][2].array[skillBuyDeck[you->num][2].SIZE-1], &cardtemp3);
if(cardtemp3.cost == 0){
you->passive[you->passive_n] = skillBuyDeck[you->num][1].array[skillBuyDeck[you->num][2].SIZE-1];
skillBuyDeck[you->num][2].array[skillBuyDeck[you->num][2].SIZE-1] = 0;
skillBuyDeck[you->num][2].SIZE--;
if(skillBuyDeck[you->num][2].SIZE <=0) skillBuyDeck[you->num][2].SIZE = 0;
you->passive_n++;
if(skillBuyDeck[you->num][2].SIZE >0)Card_Define(skillBuyDeck[you->num][2].array[skillBuyDeck[you->num][2].SIZE-1], &cardtemp2);
}
}
break;
default:
printf("不存在此選項\n");
break;
}
}else if(you->RedUlt.action == 3){
int cc = you->RedUlt.bas_buy;
switch(cc){
case 1: // 攻擊卡 1
if(basicBuyDeck[0][0].SIZE == 0){
printf("此卡已經賣光了\n") ;
}else{
pushbackVector(&you->discard, basicBuyDeck[0][0].array[basicBuyDeck[0][0].SIZE-1]);
basicBuyDeck[0][0].array[basicBuyDeck[0][0].SIZE-1] = 0;
basicBuyDeck[0][0].SIZE--;
//printf_basic_shop();
}
break;
case 2: // 攻擊卡 2
if(basicBuyDeck[0][1].SIZE == 0){
printf("此卡已經賣光了\n") ;
}else{
pushbackVector(&you->discard, basicBuyDeck[0][1].array[basicBuyDeck[0][1].SIZE-1]);
basicBuyDeck[0][1].array[basicBuyDeck[0][1].SIZE-1] = 0;
basicBuyDeck[0][1].SIZE--;
//printf_basic_shop();
}
break;
case 3: // 攻擊卡 3
if(basicBuyDeck[0][2].SIZE == 0){
printf("此卡已經賣光了\n") ;
}else{
pushbackVector(&you->discard, basicBuyDeck[0][2].array[basicBuyDeck[0][2].SIZE-1]);
basicBuyDeck[0][2].array[basicBuyDeck[0][2].SIZE-1] = 0;
basicBuyDeck[0][2].SIZE--;
//printf_basic_shop();
}
break;
case 4: // 防禦卡 1
if(basicBuyDeck[1][0].SIZE == 0){
printf("此卡已經賣光了\n") ;
}else{
pushbackVector(&you->discard, basicBuyDeck[1][0].array[basicBuyDeck[1][0].SIZE-1]);
basicBuyDeck[1][0].array[basicBuyDeck[1][0].SIZE-1] = 0;
basicBuyDeck[1][0].SIZE--;
//printf_basic_shop();
}
break;
case 5: // 防禦卡 2
if(basicBuyDeck[1][1].SIZE == 0){
printf("此卡已經賣光了\n") ;
}else{
pushbackVector(&you->discard, basicBuyDeck[1][1].array[basicBuyDeck[1][1].SIZE-1]);
basicBuyDeck[1][1].array[basicBuyDeck[1][1].SIZE-1] = 0;
basicBuyDeck[1][1].SIZE--;
//printf_basic_shop();
}
break;
case 6: // 防禦卡 3
if(basicBuyDeck[1][2].SIZE == 0){
printf("此卡已經賣光了\n") ;
}else{
pushbackVector(&you->discard, basicBuyDeck[1][2].array[basicBuyDeck[1][2].SIZE-1]);
basicBuyDeck[1][2].array[basicBuyDeck[1][2].SIZE-1] = 0;
basicBuyDeck[1][2].SIZE--;
//printf_basic_shop();
}
break;
case 7: // 移動卡 1
if(basicBuyDeck[2][0].SIZE == 0){
printf("此卡已經賣光了\n") ;
}else{
pushbackVector(&you->discard, basicBuyDeck[2][0].array[basicBuyDeck[2][0].SIZE-1]);
basicBuyDeck[2][0].array[basicBuyDeck[2][0].SIZE-1] = 0;
basicBuyDeck[2][0].SIZE--;
//printf_basic_shop();
}
break;
case 8: // 移動卡 2
if(basicBuyDeck[2][1].SIZE == 0){
printf("此卡已經賣光了\n") ;
}else{
pushbackVector(&you->discard, basicBuyDeck[2][1].array[basicBuyDeck[2][1].SIZE-1]);
basicBuyDeck[2][1].array[basicBuyDeck[2][1].SIZE-1] = 0;
basicBuyDeck[2][1].SIZE--;
//printf_basic_shop();
}
break;
case 9: // 移動卡 3
if(basicBuyDeck[2][2].SIZE == 0){
printf("此卡已經賣光了\n") ;
}else{
pushbackVector(&you->discard, basicBuyDeck[2][2].array[basicBuyDeck[2][2].SIZE-1]);
basicBuyDeck[2][2].array[basicBuyDeck[2][2].SIZE-1] = 0;
basicBuyDeck[2][2].SIZE--;
//printf_basic_shop();
}
break;
case 10: // 通用卡
if(basicBuyDeck[2][2].SIZE == 0){
printf("此卡已經賣光了\n") ;
}else{
pushbackVector(&you->discard, basicBuyDeck[3][0].array[basicBuyDeck[3][0].SIZE-1]);
basicBuyDeck[3][0].array[basicBuyDeck[3][0].SIZE-1] = 0;
basicBuyDeck[3][0].SIZE--;
//printf_basic_shop();
}
break;
default:
printf("不存在此選項\n");
break;
}
}else{
printf("無複製對象\n");
}
}else if(card_id == 22){
int times=0;
while(1){
printf("\n請輸入你要擊退的距離(0-3)\n>");
if(BotOn == 1 && (you->num == 1 || you->num == 3) ){
times = botChoice(0,0,3,0);
}else{
scanf("%d",×);
getchar();
}
if(times >= 0 && times <= 3){
break;
}else{
printf("你的範圍錯誤\n");
}
}
*damage_output = 3;
for(int i = 0 ; i < times ; i++){
if(P->coordinate + way <= Right_MAX && P->coordinate + way > 0 ){
P->coordinate += way;
}
}
int left = 3;
for(int i = 0 ; i < 3 ; i++){
if(P->hands == 0) break;
while(1){
int8_t select=0;
system("clear");
printf("%s請你棄置3張牌,還剩下%d張牌要棄置\n",P->charname,left);
print_hands(P);
printf("請輸入你要棄置的牌\n>");
printf("輸入數字:");
if(BotOn == 1 && (P->num == 1 || P->num == 3) ){
select = botChoice(0,1,P->hands ,0);
}else{
scanf("%hhd",&select);
}
if(select > P->hands || select <= 0 ){
printf("沒有這張卡!\n");
}else{
discard_card_from_hand(P,select-1);
break;
}
}
left--;
}
}else if(card_id == 44){
you->sleep =0;
you->sleep_token+=3;
}else if(card_id == 45){
you->sleep_hp = 6;
add_card_to_starting(you,45,0,0);
}else if(card_id == 46){
you->sleep =1;
regenerate_hp(you,you->sleep_token);
remove_sleeptoken(you,you->sleep_token);
}
if (card_id == 32) { // 七蛇之怒
int8_t poison_count = 0;
printf("對手的棄牌堆中有:\n");
for (int i = 0; i < P->discard.SIZE; i++) {
if (P->discard.array[i] == POISON_CARD_ID) {
poison_count++;
}
}
printf("%d 張中毒牌。\n", poison_count);
*damage_output = poison_count;
}
else if (card_id == 33) { // 魔鏡之雨
*damage_output = 3;
printf("對手棄掉了所有手牌,並重新抽取 4 張。\n");
discard_all_hands(P);
draw_card(4, P);
}
else if (card_id == 34) { // 醞釀之災
*damage_output = 3;
printf("發動了醞釀之災!\n");
}
else if(card_id == 80){ // 炙熱的竹刀
you->immune = 1;
}
else if(card_id == 81){ // 注定的審判
*armor_output = 6;
int diff = you->armor - P->armor;
if(diff > 0){
*damage_output = diff;
} else {
*damage_output = 0;
}
}
else if(card_id == 82){ // 躁動的血性
move_adjacent_to_player(P, you); // 把對手移到你旁邊
*damage_output = 3;
add_card_to_starting(you, card_id, 0, 0); // 下一回合再次觸發
}
// --- 加入花木蘭必殺技 ---
if(card_id == 68) { // 氣沖雲霄
you->mulan_draw_buff += 4;
printf("%s 發動了氣沖雲霄,準備在本回合結束時額外抽 4 張牌!\n", you->charname);
}
else if(card_id == 69) { // 直面混沌
move_adjacent_to_player(you, P);
you->qi += 3;
if (you->qi > 12) you->qi = 12; // 假設氣的上限是12
printf("%s 發動了直面混沌,移動到對手身邊並獲得 3 點氣,目前氣: %d\n", you->charname, you->qi);
}
else if(card_id == 70) { // 雷霆一擊
*damage_output = you->qi;
printf("%s 發動了雷霆一擊,花費了 %d 點氣,造成 %d 點傷害!\n", you->charname, you->qi, *damage_output);
you->qi = 0;
}
// --- 火柴女孩必殺技 ---
if (card_id == 92) { // 地獄烈焰
*damage_output = (int)ceil(you->power / 2.0);
printf("%s 召喚地獄烈焰,造成 %d 點傷害!\n", you->charname, *damage_output);
}
else if (card_id == 93) { // 厄運降臨
int match_count = 0;
printf("%s 翻開了對手的牌庫...\n", you->charname);
for(int i=0; i<6; ++i) {
if (P->deck.SIZE > 0) {
int16_t milled_card = BottomVector(&P->deck);
card C_temp;
Card_Define(milled_card, &C_temp);
printf("棄掉了 %s\n", C_temp.cardname);
if (milled_card == MATCH_CARD_ID) {
match_count++;
}
discard_from_top_of_deck(P, 1);
} else {
break;
}
}
*damage_output = match_count;
printf("共翻到 %d 根火柴,造成 %d 點傷害。\n", match_count, *damage_output);
}
else if (card_id == 94) { // 貪婪詛咒
printf("你要將幾根火柴放到對手牌庫頂?(0-3)\n");
int8_t amount = 0;
// ... (加入 bot 或玩家輸入邏輯)
scanf("%hhd", &amount); getchar();
if (amount < 0) amount = 0;
if (amount > 3) amount = 3;
if (amount > you->matches) amount = you->matches;
for(int i=0; i<amount; ++i) {
add_card_to_deck_top(P, MATCH_CARD_ID);
}
you->matches -= amount;
printf("你將 %d 根火柴放到了 %s 的牌庫頂。\n", amount, P->charname);
}
return 0;
}
int8_t use_skill(player* you,player *P,int16_t card_id , int8_t *damage_output , int8_t *armor_output, int8_t lv , int8_t combo_cardid , int8_t mode,int8_t BotOn){
int8_t Right_MAX;
if(mode ==1){
Right_MAX = 9;
}else{
Right_MAX = 11;
}
int8_t way = 0;
if(you->coordinate - P->coordinate < 0){
way = 1;//右
}else{
way = -1;//左
}
//小紅帽
if(card_id == 11){
*damage_output = 1+lv;
*armor_output = 0;
}else if(card_id == 12){
*damage_output = 2+lv;
*armor_output = 0;
}else if(card_id == 13){
*damage_output = 3+lv;
*armor_output = 0;
}else if(card_id == 14){
*damage_output = 1;
*armor_output = lv;
add_card_to_starting(you,14,combo_cardid,lv);
}else if(card_id == 15){
*damage_output = 2;
*armor_output = lv;
add_card_to_starting(you,15,combo_cardid,lv);
}else if(card_id == 16){
*damage_output = 3;
*armor_output = lv;
add_card_to_starting(you,16,combo_cardid,lv);
}else if(card_id == 17){
int times=0;
while(1){
printf("\n請輸入你要擊退的距離(0-%d)\n>",lv);
if(BotOn == 1 && (P->num == 1 || P->num == 3) ){
times = botChoice(0,0,lv,0);
}else{
scanf("%d",×);
getchar();
}
if(times >= 0 && times <= lv){
break;
}else{
printf("你的範圍錯誤\n");
}
}
*damage_output = 1;
for(int i = 0 ; i < times ; i++){
if(P->coordinate + way <= Right_MAX && P->coordinate + way > 0){
P->coordinate += way;
}
}
}else if(card_id == 18){
int times=0;
while(1){
printf("\n請輸入你要擊退的距離(0-%d)\n>",lv);
if(BotOn == 1 && (P->num == 1 || P->num == 3) ){
times = botChoice(0,0,lv,0);
}else{
scanf("%d",×);
getchar();
}
if(times >= 0 && times <= lv){
break;
}else{
printf("你的範圍錯誤\n");
}
}
*damage_output = 2;
for(int i = 0 ; i < times ; i++){
if(P->coordinate + way <= Right_MAX && P->coordinate + way > 0){
P->coordinate += way;
}
}
}else if(card_id == 19){
int times=0;
while(1){
printf("\n請輸入你要擊退的距離(0-%d)\n>",lv);
if(BotOn == 1 && (P->num == 1 || P->num == 3) ){
times = botChoice(0,0,lv,0);
}else{
scanf("%d",×);
getchar();
}
if(times >= 0 && times <= lv){
break;
}else{
printf("你的範圍錯誤\n");
}
}
*damage_output = 3;
for(int i = 0 ; i < times ; i++){
if(P->coordinate + way <= Right_MAX && P->coordinate + way > 0){
P->coordinate += way;
}
}
}else if(card_id == 35){
int dama=0;
while(1){
printf("\n請輸入獻祭的血量(0-1)\n>");
if(BotOn == 1 && (P->num == 1 || P->num == 3) ){
dama = botChoice(0,0,1,0);
}else{
scanf("%d",&dama);
getchar();
}
if(dama >= 0 && dama <= 1){
break;
}else{
printf("你的範圍錯誤\n");
}
}
*damage_output = dama+lv*1;
}else if(card_id == 36){
int dama=0;
while(1){
printf("\n請輸入獻祭的血量(0-2)\n>");
if(BotOn == 1 && (P->num == 1 || P->num == 3) ){
dama = botChoice(0,0,2,0);
}else{
scanf("%d",&dama);
getchar();
}
if(dama >= 0 && dama <= 2){
break;
}else{
printf("你的範圍錯誤\n");
}
}
*damage_output = dama+lv*2;
}else if(card_id == 37){
int dama=0;
while(1){
printf("\n請輸入獻祭的血量(0-3)\n>");
if(BotOn == 1 && (P->num == 1 || P->num == 3) ){
dama = botChoice(0,0,3,0);
}else{
scanf("%d",&dama);
getchar();
}
if(dama >= 0 && dama <= 3){
break;
}else{
printf("你的範圍錯誤\n");
}
}
*damage_output = dama+lv*3;
}else if(card_id == 38){
you-> atk_bb1 += lv;
int dama=0;
if(you->sleep == 0){
while(1){
printf("\n請輸入要使用的沉睡Token數量(0-3)\n>");
if(BotOn == 1 && (P->num == 1 || P->num == 3) ){
dama = botChoice(0,0,3,0);
}else{
scanf("%d",&dama);
getchar();
}
if(dama >= 0 && dama <= 3 && you->sleep_token >= dama){
remove_sleeptoken(you,dama);
you-> atk_bb1 += dama;
break;
}else if(you->sleep_token < dama){
printf("你沒有足夠的Token\n");
}else {
printf("你的範圍錯誤\n");
}
}
}
}else if(card_id == 39){
you-> atk_bb2 += lv;
int dama=0;
if(you->sleep == 0){
while(1){
printf("\n請輸入要使用的沉睡Token數量(0-3)\n>");
if(BotOn == 1 && (P->num == 1 || P->num == 3) ){
dama = botChoice(0,0,3,0);
}else{
scanf("%d",&dama);
getchar();
}
if(dama >= 0 && dama <= 3 && you->sleep_token >= dama){
remove_sleeptoken(you,dama);
you-> atk_bb2 += dama;
break;
}else if(you->sleep_token < dama){
printf("你沒有足夠的Token\n");
}else {
printf("你的範圍錯誤\n");
}
}
}
}else if(card_id == 40){
you-> atk_bb3 += lv;
int dama=0;
if(you->sleep == 0){
while(1){
printf("\n請輸入要使用的沉睡Token數量(0-3)\n>");
if(BotOn == 1 && (P->num == 1 || P->num == 3) ){
dama = botChoice(0,0,3,0);
}else{
scanf("%d",&dama);
getchar();
}
if(dama >= 0 && dama <= 3 && you->sleep_token >= dama){
remove_sleeptoken(you,dama);
you-> atk_bb3 += dama;
break;
}else if(you->sleep_token < dama){
printf("你沒有足夠的Token\n");
}else {
printf("你的範圍錯誤\n");
}
}
}
}else if(card_id == 41 || card_id == 42 || card_id == 43 ){
int dama=0;
if(you->sleep == 0){
while(1){
printf("\n請輸入要使用的沉睡Token數量(0-3)\n>");
if(BotOn == 1 && (P->num == 1 || P->num == 3) ){
dama = botChoice(0,0,3,0);
}else{
scanf("%d",&dama);
getchar();
}
if(dama >= 0 && dama <= 3 && you->sleep_token >= dama){
remove_sleeptoken(you,dama);
you-> atk_bb3 += dama;
break;
}else if(you->sleep_token < dama){
printf("你沒有足夠的Token\n");
}else {
printf("你的範圍錯誤\n");
}
}
}
*damage_output = lv + dama;
for(int i = 0 ; i < lv ; i++){
if(P->coordinate - way <= Right_MAX && P->coordinate - way > 0 && P->coordinate - way != you->coordinate - way){
P->coordinate -= way;
}
}
}
if(card_id >= 23 && card_id <= 31) { // 白雪公主的技能牌
*damage_output = lv; // 大部分技能的傷害都等於搭配的基礎牌等級
switch(card_id) {
case 23: // 水晶碎片
case 24: // 水晶漩渦
case 25: // 水晶風暴
discard_from_top_of_deck(P, lv);
break;
case 26: // 玷污的恩惠
case 27: // 玷污的盛筵
case 28: // 玷污的狂歡
add_poison_to_discard(you, P, lv);
break;
case 29: // 破碎的幻想
case 30: // 破碎的現實
case 31: // 破碎的命運
move_adjacent_to_player(you, P);
break;
}
}
// === 輝夜姬:攻擊技能 ===
else if(card_id == 71 || card_id == 72 || card_id == 73){
*armor_output = 0;
*damage_output = lv;
if(you->armor >= 3){
*damage_output += 1;
}
}
// === 輝夜姬:防禦技能 ===
else if(card_id == 74 || card_id == 75 || card_id == 76){
*armor_output = lv;
*damage_output = 0;
int peek = lv; // 看幾張
for(int i = 0; i < peek && i < you->deck.SIZE; i++){
int top = you->deck.array[you->deck.SIZE - 1 - i];
if(is_kaguya_defense_card(top)){
pushbackVector(&you->hands, top);
remove_card_from_deck_index(you, you->deck.SIZE - 1 - i);
break;
}
}
}
// === 輝夜姬:移動技能 ===