Description:
When an app with the Sturfee SDK is first built to a phone and opened without any prior version of the app existing on the phone, the Sturfee session initialization will begin, but won't complete and cause the app to get stuck.
The app must then be closed and reopened and then the Sturfee session will initialize correctly on the second play.
(The same result occurs if the app exists on the phone but is uninstalled prior to building the same app on the phone)
In testing, I have found that this problem seems to be partially dependent on the type of phone being used.
Phones where error occurs more reliably:
- Samsung Galaxy S7
- Samsung Galaxy S8
- Google Pixel
Phones where error doesn't occur:
Environment:
Unity Version: 2017.3.0f3 / OS: Mac OS High Sierra 10.13.6 / SDK Version: 1.0.1
Description:
When an app with the Sturfee SDK is first built to a phone and opened without any prior version of the app existing on the phone, the Sturfee session initialization will begin, but won't complete and cause the app to get stuck.
The app must then be closed and reopened and then the Sturfee session will initialize correctly on the second play.
(The same result occurs if the app exists on the phone but is uninstalled prior to building the same app on the phone)
In testing, I have found that this problem seems to be partially dependent on the type of phone being used.
Phones where error occurs more reliably:
Phones where error doesn't occur:
Environment:
Unity Version: 2017.3.0f3 / OS: Mac OS High Sierra 10.13.6 / SDK Version: 1.0.1