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Copy file name to clipboardExpand all lines: en/community-resources/coding.md
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-[Svelto ECS mini examples](https://github.com/sebas77/Svelto.MiniExamples)
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-[Using Entity Processors for Scene Editor Plugins](https://github.com/Doprez/lod-example)
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-[Pathfinding With Entity Processors](https://github.com/Doprez/stride-pathfinding-demo)
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-[Arch ECS integrated into Stride](https://github.com/Doprez/stride-arch-ecs#add-arch-components-in-strides-editor)
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-[Arch ECS integrated into Stride](https://github.com/Doprez/stride-arch-ecs#add-arch-components-in-strides-editor)
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## Development Tools
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-[HS-Stride-Dev-Console](https://github.com/Keepsie/HS-Stride-Dev-Console) - In-game developer console for runtime commands, scripts, and debugging
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-[HS-Stride-Live-Dev-Editor](https://github.com/Keepsie/HS-Stride-Live-Dev-Editor) - Runtime entity editing with transform manipulation and scene browser
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-[HS-Stride-Engine-Core](https://github.com/Keepsie/HS-Stride-Engine-Core) - Unity-style foundation library with familiar lifecycle methods and helpers
Copy file name to clipboardExpand all lines: en/community-resources/tools-and-importers.md
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-[Run Stride Gamestudio with only Nuget!](https://github.com/Doprez/stride-gamestudio-nuget)
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-[Stride Live Editor for changing entity data at runtime](https://github.com/tebjan/StrideLiveEditor)
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## Development Tools
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-[HS-Stride-Packer](https://github.com/Keepsie/HS-Stride-Packer) - Create and share .stridepackage files with automatic dependency handling
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-[HS-Stride-Editor-Toolkit](https://github.com/Keepsie/HS-Stride-Editor-Toolkit) - Library for creating custom editor tools with file-based batch automation
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-[HS-Stride-Mass-Importer](https://github.com/Keepsie/HS-Stride-Mass-Importer) - Bulk import FBX, textures, and audio into Stride format automatically
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-[HS-Stride-Model-Importer](https://github.com/Keepsie/HS-Stride-Model-Importer) - Split multi-mesh FBX files into individual selectable parts with hierarchy
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-[HS-Stride-UI-Editor](https://github.com/Keepsie/HS-Stride-UI-Editor) - Standalone UI editor with modern visual workflow - native Stride UI, no framework
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