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Merge pull request #463 from stride3d/master
Deploy latest documentation updates to staging
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en/community-resources/coding.md

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- [Svelto ECS mini examples](https://github.com/sebas77/Svelto.MiniExamples)
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- [Using Entity Processors for Scene Editor Plugins](https://github.com/Doprez/lod-example)
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- [Pathfinding With Entity Processors](https://github.com/Doprez/stride-pathfinding-demo)
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- [Arch ECS integrated into Stride](https://github.com/Doprez/stride-arch-ecs#add-arch-components-in-strides-editor)
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- [Arch ECS integrated into Stride](https://github.com/Doprez/stride-arch-ecs#add-arch-components-in-strides-editor)
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## Development Tools
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- [HS-Stride-Dev-Console](https://github.com/Keepsie/HS-Stride-Dev-Console) - In-game developer console for runtime commands, scripts, and debugging
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- [HS-Stride-Live-Dev-Editor](https://github.com/Keepsie/HS-Stride-Live-Dev-Editor) - Runtime entity editing with transform manipulation and scene browser
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- [HS-Stride-Engine-Core](https://github.com/Keepsie/HS-Stride-Engine-Core) - Unity-style foundation library with familiar lifecycle methods and helpers

en/community-resources/tools-and-importers.md

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- [Run Stride Gamestudio with only Nuget!](https://github.com/Doprez/stride-gamestudio-nuget)
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- [Stride Live Editor for changing entity data at runtime](https://github.com/tebjan/StrideLiveEditor)
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## Development Tools
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- [HS-Stride-Packer](https://github.com/Keepsie/HS-Stride-Packer) - Create and share .stridepackage files with automatic dependency handling
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- [HS-Stride-Editor-Toolkit](https://github.com/Keepsie/HS-Stride-Editor-Toolkit) - Library for creating custom editor tools with file-based batch automation
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- [HS-Stride-Mass-Importer](https://github.com/Keepsie/HS-Stride-Mass-Importer) - Bulk import FBX, textures, and audio into Stride format automatically
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- [HS-Stride-Model-Importer](https://github.com/Keepsie/HS-Stride-Model-Importer) - Split multi-mesh FBX files into individual selectable parts with hierarchy
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- [HS-Stride-UI-Editor](https://github.com/Keepsie/HS-Stride-UI-Editor) - Standalone UI editor with modern visual workflow - native Stride UI, no framework
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en/community-resources/tutorials-and-articles.md

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# Tutorials
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* [Tutorials by Asatte Games](https://youtube.com/playlist?list=PLkdj9mBu4LRaTZLuhI6SZD5lc3W2OCFPD&si=9IBQwSTLNQFk6Zd7)
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* [Main Menu Tutorial - Part 1: Custom UI Library & Menu Layout](https://youtu.be/YsqxdHovn1E)
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* [Main Menu Tutorial - Part 2: C# Logic & Audio](https://youtu.be/YsqxdHovn1E)
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* [Main Menu Tutorial - Part 3: Pause Menu & FOV Logic](https://youtu.be/1lV0PL3EBIY)
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* [Tutorials by Manio143](https://www.youtube.com/playlist?list=PL3KxSbsaNqqvlio_mwy0CIMZcYQugcRIc)
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* [Coding Sea](https://www.youtube.com/@CodingSea/videos)
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* [Basic Platformer Movement Tutorial](https://www.youtube.com/watch?v=eTMT5up1AlY&t=2s)

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