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deep space receiving activity needs sounds. #19

@stickbear2015

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@stickbear2015

The deep space receiving activity needs sounds.
here are the lines that we can use to make sounds, etc. These are in no particular order as I literally pulled them from the output.
If I missed any they'll be added as comments.
Signal lock established, beginning frequency transcode, please wait...
A low Tone is audible, which slowly rises in pitch.
A regular series of electronic audible pulses modulating in tone fill the room.
A soft wash of static with modulated tones fills the room.
A slow pulse of regular tones fades in and out.
A sudden burst of excited alien voices speaking in an unknown language fills the room.
A regular series of electronic audible pulses modulating in tone fill the room.
A loud shriek of whistling noise fills the room.
A soft wash of static with modulated tones fills the room.
A low Tone is audible, which slowly rises in pitch.
A slow pulse of regular tones fades in and out.
A loud shriek of whistling noise fills the room.
Signal lock lost, receive incomplete. Please try again.
Signal lock established, beginning frequency transcode, please wait...
A crackling static-filled alien voice fills the room, before fading away.
A soft wash of static with modulated tones fills the room.
A slow pulse of regular tones fades in and out.
A regular series of electronic audible pulses modulating in tone fill the room.
A sudden burst of excited alien voices speaking in an unknown language fills the room.
A complex wash of digital hash becomes audible.
A crackling static-filled alien voice fills the room, before fading away.
A loud shriek of whistling noise fills the room.
A loud shriek of whistling noise fills the room.
A faint hiss mixed with static-filled alien voices can be heard.
A complex wash of digital hash becomes audible.
A crackling static-filled alien voice fills the room, before fading away.
A loud shriek of whistling noise fills the room.
A crackling static-filled alien voice fills the room, before fading away.
A loud shriek of whistling noise fills the room.
A slow pulse of regular tones fades in and out.
Signal transcode complete, data received.
The scanning console emits a series of beeps as a small data chip labeled as "obscure partial technical schematic" emerges from the console.
Beginning RF signal carrier wave detection, please wait...
A low humming sound is heard, interspersed with high-pitch beacon pulses as the ship begins slowly scanning with the deep space receiver antenna to locate a carrier wave in the sector.
Unable to locate a carrier frequency for an RF signal in this sector.
carefully enters a frequency into the deep space radio receiver control panel and waits as a holographic image of a scrolling RF waterfall display is projected, displaying the frequency spectrum being tuned. A digital display on the console flashes the frequency 908.0.
The tuned frequency does not match the received carrier wave. Unable to transcode the signal data.
The tuned frequency is higher in harmonic than the received carrier frequency.
carefully enters a frequency into the deep space radio receiver control panel and waits as a holographic image of a scrolling RF waterfall display is projected, displaying the frequency spectrum being tuned. A digital display on the console flashes the frequency 900.0.
The tuned frequency does not match the received carrier wave. Unable to transcode the signal data.
The tuned frequency is lower in harmonic than the received carrier frequency.

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