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148 lines (133 loc) · 3.96 KB
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Person.py
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148 lines (133 loc) · 3.96 KB
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from random import randint
import time
class MyPerson:
tracks = []
# mid_start = int(.5*(h/6))
# mid_end = int(4.5*(h/6))
def __init__(self, i, xi, yi, max_age):
self.i = i
self.x = xi
self.y = yi
self.tracks = []
self.R = randint(0,255)
self.G = randint(0,255)
self.B = randint(0,255)
self.done = False
self.state = '0'
self.age = 0
self.max_age = max_age
self.dir = None
def getRGB(self):
return (self.R,self.G,self.B)
def getTracks(self):
return self.tracks
def getId(self):
return self.i
def getState(self):
return self.state
def getDir(self):
return self.dir
def getX(self):
return self.x
def getY(self):
return self.y
def updateCoords(self, xn, yn):
self.age = 0
self.tracks.append([self.x,self.y])
self.x = xn
self.y = yn
def setDone(self):
self.done = True
def timedOut(self):
return self.done
def going_UP(self,mid_start,mid_end):
if len(self.tracks) >= 2:
if self.state == '0':
if self.tracks[-1][1] < mid_end and self.tracks[-2][1] >= mid_end:
state = '1'
self.dir = 'up'
return True
else:
return False
else:
return False
def going_DOWN(self,mid_start,mid_end):
if len(self.tracks) >= 2:
if self.state == '0':
if self.tracks[-1][1] > mid_start and self.tracks[-2][1] <= mid_start:
state = '1'
self.dir = 'down'
return True
else:
return False
else:
return False
def age_one(self):
self.age += 1
if self.age > self.max_age:
self.done = True
return True
# class MultiPerson:
# def __init__(self, persons, xi, yi):
# self.persons = persons
# self.x = xi
# self.y = yi
# self.tracks = []
# self.R = randint(0,255)
# self.G = randint(0,255)
# self.B = randint(0,255)
# self.done = False
class MultiPerson:
def __init__(self, persons, xi, yi):
self.persons = persons
self.x = xi
self.y = yi
self.tracks = []
self.R = randint(0, 255)
self.G = randint(0, 255)
self.B = randint(0, 255)
self.done = False
def getRGB(self):
return (self.R, self.G, self.B)
def getTracks(self):
return self.tracks
def getId(self):
return [p.getId() for p in self.persons]
def getState(self):
return [p.getState() for p in self.persons]
def getDir(self):
return [p.getDir() for p in self.persons]
def getX(self):
return [p.getX() for p in self.persons]
def getY(self):
return [p.getY() for p in self.persons]
def updateCoords(self, xn, yn):
self.tracks.append([self.x, self.y])
self.x = xn
self.y = yn
def setDone(self):
self.done = True
def timedOut(self):
return self.done
def going_UP(self, mid_start, mid_end):
if len(self.tracks) >= 2:
if self.state == '0':
if self.tracks[-1][1] < mid_end and self.tracks[-2][1] >= mid_end: # Cruzo la linea
self.state = '1'
self.dir = 'up'
return True
else:
return False
else:
return False
def going_DOWN(self, mid_start, mid_end):
if len(self.tracks) >= 2:
if self.state == '0':
if self.tracks[-1][1] > mid_start and self.tracks[-2][1] <= mid_start: # Cruzo la linea
self.state = '1'
self.dir = 'down'
return True
else:
return False
else:
return False