While using the updated toggles, we've encountered an issue where sometimes the deinit function is trying to deinitialize things that were never initialized. More info on the discovery here:
https://coda.io/d/DebugMenu-Crash-Diagnosis_d7zPrWJLs_X/DebugMenu-Crash-Diagnosis_suQOT#_lulFw
It might be worth considering adding a check to see whether a key exists before we go ahead and remove it!
While using the updated toggles, we've encountered an issue where sometimes the
deinitfunction is trying to deinitialize things that were never initialized. More info on the discovery here:https://coda.io/d/DebugMenu-Crash-Diagnosis_d7zPrWJLs_X/DebugMenu-Crash-Diagnosis_suQOT#_lulFw
It might be worth considering adding a check to see whether a key exists before we go ahead and remove it!