diff --git a/resources/2026/challenges.html b/resources/2026/challenges.html new file mode 100644 index 00000000..09741894 --- /dev/null +++ b/resources/2026/challenges.html @@ -0,0 +1,791 @@ +
There are seven challenges which teams may optionally complete during the competition year. League points are available for up to four of your choosing. See the main rulebook for details on how these relate to the overall competition and when the deadlines for completion are.
Throughout these challenges a “robot” need not be fully constructed, nor is it limited by the size limits which would apply in the competition arena. Robots may use whatever sensing mechanisms they like, as long as those mechanisms would be permitted in the competition arena.
However, robots must be safe (as specified in the regulations) when completing these challenges.
Only the Simulator challenge may be completed in the simulator. The rest must be completed with a physical robot. When constructing components of the arena for use in challenges, they must match the specifications defined in the rules.
Submissions for each challenge should be made as a video on the web (e.g: on YouTube, Instagram, etc.) and linking this video in your Discord channel. When linking the video please use @Challenges so that your submission is seen. If a team’s challenge submission is not deemed successful, the team may attempt the challenge again. Feedback will be provided about why the submission was not successful.
Remember that you can also post in Discord if you want some help.
This challenge is to think about how your robot can use the camera to interpret the world around it.
To complete this challenge you will need to use the camera from your kit. The onboard LEDs will be used to indicate the robot’s state.
Certain sensors are more useful in certain situations, either due to their range, accuracy, or the information they provide. It is worth considering how you can use the sensors we’ve provided to you.
This challenge has two parts which can be submitted as separate videos, but both parts must be completed to earn the points.
To complete this challenge the two parts are:
The robot may move autonomously or may be moved manually to complete this challenge.
Note: if moving the robot manually then it is recommended that the Motor and Servo boards be disconnected from the Power Board as well as any mechanical components secured for the duration of the demonstration.
This challenge is designed to test the robot’s ability to perform repeated movements accurately.
This is a key feature for a robot as, due to manufacturing tolerances, no two motors are exactly the same. As such, your robot must account for the differences in the motors to move in a straight line. This is often achieved by adjusting the power of the motors or, in some cases, by using external references.
To complete this challenge, your robot must:
Teams are encouraged to include in their submission video objects which establish the scale of the path traversed by the robot, for example a metre ruler.
This challenge is designed to test the robot’s ability to manipulate objects by lifting one of the objects from the game.
To move samples around, it is useful to be able to lift them. Using a mechanism that physically grabs the sides of the box to be able to pick it up is the most common approach, but they can also be lifted using vacuum suction or scoops that slide under the box.
To complete this challenge, your robot must:
This challenge is designed to test the robot’s ability to use sensors other than its camera to detect objects in its environment.
To complete this challenge you will need to use a sensor (e.g., ultrasonic distance sensor, infrared distance sensor, bump switch, etc. but not the camera) to detect the presence—or absence—of an object. The object may be a sample box without its markers, a similar sized box, or a heavy book, etc. It must not have a marker on it.
You will need to show that the sensor can detect when the object is present and when it is absent. Light LED B in blue when an object is detected, and in red when an object is not.
To complete this challenge, complete the following steps:
This challenge is designed to test your ability to program the robot, within the simulator environment.
The simulator reproduces the arena and many of the components of a physical robot. The simulated robots can play the same game as the real robots. In this challenge, you will demonstrate playing the game within the simulator.
To complete this challenge, your simulated robot must successfully bring two samples of the same type back to your laboratory in less than 150 seconds.
You can demonstrate this by either a screen capture video of the simulator running, or videoing the screen if that is not possible.
This challenge is designed to test the robot’s ability to move samples from place to place.
To score points in the game, robots will need to be able to move samples into their laboratories. This challenge tests that ability.
To complete this challenge, you must mark out two locations on the ground at least 3m apart. One location is the starting location of a sample, and the other is the target location. Place your robot at least 1m away from both locations. Your robot must autonomously move a sample from the starting location to within 200mm of the target location, and then stop.
This challenge is designed to test the robot’s ability to move precisely.
While it is possible to slowly move from one place to another adjusting as you go, it is very beneficial for a robot to be able to move both accurately and quickly.
To complete this challenge, place your robot 3m away from an arena wall marker. Your robot must drive towards the wall marker and stop within 100mm of it without touching it, and it must do so within 5 seconds of starting to move.
It’s a disaster!
Our entire chemical supply has been mixed up, and our research projects have ground to a halt. Your mission: Collect and catalogue the samples. But beware, these chemicals are strong – get acidic and basic samples too close together, and they'll react and neutralise each other. But act fast, there are competitors nearby.
The arena is a square, shown to scale in the diagram below. The length of the outer walls are 4575±100 mm.
Along the arena walls, and on all faces of each sample, are fiducial markers that can be detected with the provided computer vision system. The identifying numbers and sizes of each of these markers are detailed in the table below.
| Item | Marker Numbers | Marker Size (mm) |
|---|---|---|
| Arena boundary | 0 - 19 | 150 |
| Acidic samples | 100-139 | 80 |
| Basic samples | 140-179 | 80 |
The markers can be printed on a black-and-white printer.
Each of the arena walls have 5 markers positioned along them as detailed below. These are evenly spaced at a spacing of 762.5±20 mm between marker centres. All arena boundary markers are positioned with the grey border 50±10 mm above the floor.
The central area is a raised deck in the middle of the arena, measuring 1220±50 mm × 1220±50 mm. It is elevated 180±30 mm above the floor of the arena. Its walls are solid and have no markers on them.
To ensure a fair competition, all teams must adhere to the following regulations. Violations of these rules, without an exemption, may result in penalties. These may include deductions of points or outright disqualification.
If you have questions or concerns about the rules and regulations, including applying for an exemption, please ask in Discord.
A “robot flag” is a removable identifier that will be attached to a robot throughout the match. It features the zone colour to allow spectators to easily associate a robot with its zone. Robot flags will be provided by Student Robotics. The flag assembly is shown below.
The pole is constructed from 15 mm white PVC piping. This is what will attach to your flag mount. A standard push-fit plumbing connector is recommended for this, such as the JG Speedfit PEM0415W.
To allow flags to be easily used with your robot, your flag mount must conform to the following requirements:
To confirm that your robot is safe, a safety inspection will be carried out by Student Robotics prior to the start of the competition event. Robots must pass a safety inspection before they can enter a physical arena. In order to pass safety inspection, robots must:
If you have questions or concerns about the rules and regulations, including applying for an exemption, please ask in Discord.
There are multiple activities spread across the year that you can gain League Points for completing and will help you prepare for the competition. These include:
There are seven challenges which teams may optionally complete during the competition year. Completing up to four of them earns additional League Points. The challenges may be approached in any order and are worth 12 League Points in total, so 3 League Points per challenge. Throughout the challenges your robot does not need to be fully assembled and we encourage you to complete the challenges while you construct your robot.
Submissions for each challenge should be made as a video on the web (e.g: on YouTube, Instagram, etc.) and linking this video in your Discord channel. When linking the video please use @Challenges so that your submission is seen. Don't worry if your first submission doesn't pass - this is very common! We'll provide detailed feedback on what needs to be improved, and you can submit as many times as you like up to the deadline until you achieve a pass.
The challenges are specified in the challenges document.
The League comprises several matches.
At the end of a match, the participating teams are ranked in order of Game Points. League Points are then awarded as follows:
Tied robots will be awarded the average of the League Points that their combined positions would be awarded. Thus, three robots tied for first place would receive 6 points each (since this is (8 + 6 + 4) ÷ 3).
Following the League, the accumulated League Points will be used to seed the Knockouts. League Points will also be used to break ties in Knockouts matches. This Knockouts will be used to determine the final 1st, 2nd and 3rd awards through an elimination tournament.
Trophies awarded to the teams that place highest in the Knockouts at the end of the competition. The teams in 1st, 2nd, and 3rd place receive awards.
A trophy awarded to the team that displays the most extraordinary ingenuity in the design of their robot. It is not purely awarded for complexity of design, but rather for producing an elegant solution to the problem, and demonstrating good engineering principles.
An edible prize awarded to the team, competing in Student Robotics for the first time, which places highest in the League.
An edible prize awarded to the team judged to have the best online presence throughout the year. The hashtag for the competition is #srobo2026. Teams are reminded not to post private information about their members or others.
A trophy awarded to the team judged to present the image of their team, and their robot, in the most outstanding way. We will consider, for instance: theming, aesthetics of the robot, props, or team costumes.
]({{ site.baseurl }}/resources/2026/rulebook.html)
The rules, regulations and specifications for the SR2026 competition can be
- found in the [rulebook]({{ site.baseurl }}/resources/2026/rulebook.html).
+ found in the rulebook:
- The rules may be subject to changes, so please ensure you're using the most up-to-date version.
- We will also let you know of any important changes by email.
+ Download rulebook
+
+ The challenges for the SR2026 competition can be found in the challenges document:
-
]({{ site.baseurl }}/resources/2026/challenges.html)
- The challenges for the SR2026 competition can be found in the [challenges document]({{ site.baseurl }}/resources/2026/challenges.html).
+ The rules and challenges may be subject to changes, so please ensure you're using the most up-to-date version.
+ We will also let you know of any important changes by email.
{% else %}
The rules, regulations and specifications for the SR2026 competition will be released at Kickstart.
{% endif %}