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colorgame.js
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111 lines (105 loc) · 3.67 KB
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var numSquares = 6;
var colors = generateRandomColors(numSquares);
var squares = document.querySelectorAll(".square");
var pickedColor = pickColor();
var colorDispaly = document.getElementById("colorDisplay");
var messageDisplay = document.querySelector("#message");
var h1 = document.querySelector("h1");
var resetButton = document.querySelector("#reset");
var easyBtn = document.querySelector("#easyBtn");
var hardBtn = document.querySelector("#hardBtn");
easyBtn.addEventListener("click", function(){
hardBtn.classList.remove("selected");
easyBtn.classList.add("selected");
numSquares = 3;
colors = generateRandomColors(3); //for easy level we have to choose 3 new colors
pickedColor = pickColor();
colorDisplay.textContent = pickedColor;
for(var i=0; i < squares.length; i++){
if(colors[i]){
squares[i].style.background = colors[i];
} else {
squares[i].style.display = "none";
}
}
});
hardBtn.addEventListener("click", function(){
hardBtn.classList.add("selected");
easyBtn.classList.remove("selected");
numSquares = 6;
colors = generateRandomColors(6);
pickedColor = pickColor();
colorDisplay.textContent = pickedColor;
for(var i=0; i < squares.length; i++){
squares[i].style.background = colors[i];
squares[i].style.display = "block";
}
});
resetButton.addEventListener("click", function(){
//generate all new colors
colors = generateRandomColors(numSquares);
//pick a new random color from array
pickedColor = pickColor();
//change colorDisplay to match picked color
colorDisplay.textContent = pickedColor;
this.textContent = "New Colors";
messageDisplay.textContent = "";
//change colors of squares
for(var i=0; i < squares.length; i++){
squares[i].style.background = colors[i];
}
h1.style.background = "steelblue";
})
colorDisplay.textContent = pickedColor;
for(var i=0; i<squares.length; i++){
//add initial colors to squares
squares[i].style.background = colors[i];
//add click listeners to squares
squares[i].addEventListener("click",function(){
//grab color of clicked square
var clickedColor = this.style.background;
//compare color to picked color
console.log(clickedColor , pickedColor);
if(clickedColor === pickedColor){
messageDisplay.textContent = "Correct!";
resetButton.textContent ="Play Again?";
changeColors(clickedColor);
h1.style.background = clickedColor;
}
else{
this.style.background = "#232323"; //selected wrong one toh fade kardega woh option
messageDisplay.textContent = "Try Again";
}
});
}
function changeColors(color){
//loop through all squares
for(var i=0; i< colors.length; i++){
//change each color to match given colour
squares[i].style.background = color;
}
}
function pickColor(){
var random = Math.floor(Math.random() * colors.length);
return colors[random];
}
function generateRandomColors(num){
//make an array
var arr= []
//repeat num times
for(var i=0; i<num; i++){
arr.push(randomColor())
//get random color and push into arr
}
//return that array
return arr;
}
function randomColor(){
//pick a "red" from 0-255
var r= Math.floor(Math.random() * 256);
//pick a "green" from 0-255
var g= Math.floor(Math.random() * 256);
//pick a "blue" from 0-255
var b= Math.floor(Math.random() * 256);
return "rgb(" + r + ", " + g + ", " + b + ")";
}